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Rust Insights

Server profile

RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]

Online, with 1 of 101 players on; ranked #2,683 of every public Rust server, the top 12%. It last wiped 6d ago.

Filed under 500x weekly wipes moddedcarbonpve
Launch Rust and join Website
The server's own banner, as it publishes it.
1/ 101 players now 1% full
17-day averagepeak 8
#2,683ranktop 12%
6d agolast wipeweekly schedule
14hnext wipeFri 30 Oct, 14:42 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0246801:0010:0020:0005:0014:0023:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

01020304001:0010:0020:0005:0014:0023:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 12% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Fixed weekdays.

Next wipe Friday 30 October, 14:42 UTC, in 14h. Every Friday at 14:42 UTC · high confidence

7 days usual gap between real wipes
100% on rhythm of its recent wipes
7 wipe-day peak players, last three wipes
60% crowd held else halves by day 3.5

Coming wipes

  1. 14hFri 30 Oct, 14:42 UTC
  2. 6d 18hThu 5 Nov, 19:00 UTCFW
  3. 7d 14hFri 6 Nov, 14:42 UTC
  4. 14d 14hFri 13 Nov, 14:42 UTC
  5. 21d 14hFri 20 Nov, 14:42 UTC
  6. 28d 14hFri 27 Nov, 14:42 UTC
  7. 34d 18hThu 3 Dec, 19:00 UTCFW
  8. 35d 14hFri 4 Dec, 14:42 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 23 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 8, 2 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:42 UTC6d ago 8 – running 3
Fri 16 Oct, 13:52 UTC13d ago 6 halved by day 5 7 days 2
Fri 9 Oct, 13:52 UTC20d ago 7 held half 7 days 0
Thu 1 Oct, 18:13 UTC FW28d ago 6 held half 7.8 days 1
Fri 25 Sep, 15:13 UTC34d ago 8 halved by day 2 6.1 days 2
Fri 18 Sep, 14:05 UTC41d ago 5 held half 7 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. |PVE|UNSTOPPABLE|RUS|X10|QUEST|SKINDROPS|ARENA|EU · groups of 10+ · 10x · weekly · 6 on average1/200
  2. [SEA] CrustyRusty | 10x PvEEA · groups of 8+ · 10x · weekly · 5 on average0/50
  3. RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]groups of 8+ · 100000x · weekly · 5 on average9/101
  4. RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTrEU · groups of 8+ · 100000x · weekly · 4 on average3/101
  5. CREED PVE | 1000000X | NO BP | KITS | SHOP | THURSDAYSNA · groups of 8+ · 1e+06x · weekly · 4 on average3/100
  6. RGN 100000x PvE [Events|Purge|Zombies|SkillTree]NA · groups of 8+ · 100000x · weekly · 3 on average0/100

The short version

Quick answers

From the figures on this page.

Wipe schedule

What does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] look like once wipe day arrives?

Recent wipes peaked at 7 players on average. 2 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 60% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 3.5.

On what schedule does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] wipe?

Wipes on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] come every Friday at 14:42 UTC. Friday 30 October at 14:42 UTC is when the next wipe is due. This world dates from 6 days 9 hours ago. A weekly wipe schedule is published in its tags.

Server

What does performance look like on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

Average server fps over the last 48 hours was 28, with a floor of 3. The world held a peak of 140,847 entities, counting buildings, deployables and all the rest. Memory use peaked at 5,176 MB. What players feel as lag comes from low fps and an entity count on the rise.

What Rust version is live on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

The Rust build is network protocol 2635 and build 168909, running on Linux, for RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]. The same protocol is required to join, and Steam takes care of updating it.

How reliable is RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree], and is it up at the moment?

At the time of this check RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] is online. Going by the uptime figure it gives, its last restart was around 11 hours ago. The last 7 full days gave 143 of 168 hours up, or 85% of the time. The first record Rust Insights has of it is 13 September 2026.

What location is listed for RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

There is no region published for RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]. Rust Insights reports the location a server declares, not the physical place of the machine. 104.143.3.5:28059 is where it answers.

Lists and tags

Which meanings sit behind the tags on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

When the game's server browser reads RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree], it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp101 (Max players): 101 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^w (Weekly): Once a week it wipes; ^r (Roleplay): This is a roleplay server; ^p (PvE): Danger comes from the world, not from other players; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Which Rust Insights filters and lists feature RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

The Rust Insights lists that carry RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] are Rust servers with a gather rate above 10x, Modded Rust servers, explained, Rust PvE servers, live, Rust roleplay servers and Zombie servers, listed and explained. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.

Player counts

How many players are on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] right now?

RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] shows 1 players at the moment, against 101 slots. Over the past week it peaked at 8 and averaged 1 players. Its strongest hour in the past 48 was 01:00 UTC, with an average of 7 players.

How does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] compare with other Rust servers in the ranking?

The player-hours ranking for the last seven days puts RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] at #2,683, among the top 12% of all ranked servers.

Settings and rules

What are the settings and rules for RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

A 500x gather rate is what the name of RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] states. The default of 8 players per group is what applies here. You get roleplay as the game mode, towns, jobs and roleplay rules. It is a Modded entry: plugins or settings modify the game. Plugins: Carbon run here. VAC is on: Valve's anti-cheat is active.

Which map is live on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

Size 4,500 and seed 33640666 define the procedural map on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree], generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

How to join

How do you connect to RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

Open the console with F1 in Rust and enter client.connect 104.143.3.5:28059. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. You will find its website at https://www.rust-gaming-nation.com/.

The small print

Server tags

What each one means.

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp101
Max players 101 slots in total.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly Once a week it wipes.

Gameplay

^r
Roleplay This is a roleplay server.
^p
PvE Danger comes from the world, not from other players.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon, a plugin framework, runs on this server.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.