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Rust Insights

Server profile · NA

DEADFALL | COMING SOON | 5x PvE Zombies | Under construction

Online, with 0 of 100 players on; ranked #15,349 of every public Rust server, the top 69%. It last wiped 12d ago.

Filed under 5x biweekly wipes moddedcarbonpve
Launch Rust and join
The server's own banner, as it publishes it.
0/ 100 players now 0% full
07-day averagepeak –
#15,349ranktop 69% · #1521 in NA
12d agolast wipebiweekly schedule
1d 2hnext wipeFri 30 Oct, 02:37 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123401:0010:0019:0004:0013:0023:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

0246801:0010:0019:0004:0013:0023:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k10 Oct14 Oct17 Oct21 Oct24 Oct28 Oct

Note: Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Friday 30 October, 02:37 UTC, in 1d 2h. Its biweekly schedule tag · low confidence

3.1 days usual gap between real wipes
1 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

Coming wipes

  1. 1d 2hFri 30 Oct, 02:37 UTC
  2. 7d 18hThu 5 Nov, 19:00 UTCFW
  3. 15d 2hFri 13 Nov, 02:37 UTC
  4. 29d 2hFri 27 Nov, 02:37 UTC
  5. 35d 18hThu 3 Dec, 19:00 UTCFW
  6. 43d 2hFri 11 Dec, 02:37 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 16 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 02:37 UTC12d ago 1 – running 1
Tue 13 Oct, 00:56 UTC15d ago 1 held half 3.1 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Spoon US PVE 5x [Events|Raid|Quests|Zombies|SkillTree]NA · groups of 8+ · 5x · biweekly · 30 on average50/150
  2. Randum Rust 5x PVE |Raids|SkillTree|Events|Kits|StatsNA · groups of 10+ · 5x · biweekly · 3 on average5/100
  3. BotWorld PVE AI Player70 Live Bots 5X - Wiped - 11d agoNA · groups of 8+ · 5x · biweekly · 2 on average4/200
  4. Zombie Land 3x PVE | Raids | Skills | Events | Custom MapsNA · groups of 14+ · 3x · biweekly · 55 on average119/150
  5. [US] RustValley 10x PVE+ |Legendary Weapons| Raidable Bases| LoNA · groups of 15+ · 10x · biweekly · 45 on average47/100
  6. [US] Northnet 3x PVE | Events | Raids | Quests | Custom WeaponsNA · groups of 12+ · 3x · biweekly · 9 on average15/100

The short version

Quick answers

From the figures on this page.

Wipe days

What does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction look like once wipe day arrives?

Recent wipes peaked at 1 players on average. 0 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 100% of its recent wipes.

When does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction wipe, and how often?

Its tag sets the prediction: too few wipes on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction are on record to confirm the schedule. A wipe is expected on Friday 30 October at 02:37 UTC. 12 days 17 hours have passed since its current world was created. According to its tags, wipes come every two weeks.

Server details

How well does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction perform?

Server fps averaged 5 over 48 hours; the lowest reading was 5. At its highest the entity count reached 79,566: buildings, deployables and everything else. The highest memory figure was 5,370 MB. Lag, for players, is low fps and an entity count that keeps climbing.

What Rust version is live on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?

Rust network protocol 2634 and build 167781 on Linux is what DEADFALL | COMING SOON | 5x PvE Zombies | Under construction runs. The same protocol is required to join, and Steam takes care of updating it.

Has DEADFALL | COMING SOON | 5x PvE Zombies | Under construction stayed online, and is it up now?

At the time of this check DEADFALL | COMING SOON | 5x PvE Zombies | Under construction is online. About 11 days 22 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 144 of 168 hours up, or 86% of the time. Rust Insights first logged this server on 10 October 2026.

What location is listed for DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?

Its NA tag is what DEADFALL | COMING SOON | 5x PvE Zombies | Under construction uses to list itself in North America. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 104.143.2.107:28015.

Lists and tags

How should you read the tags listed for DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?

The tags gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): It holds 100 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^b (Biweekly): It wipes once a fortnight; ^p (PvE): Danger comes from the world, not from other players; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon is the plugin framework in use; NA (North America): The server browser files this server under North America are what DEADFALL | COMING SOON | 5x PvE Zombies | Under construction publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction turn up among the Rust Insights lists and filters?

These Rust Insights lists include DEADFALL | COMING SOON | 5x PvE Zombies | Under construction: 5x Rust servers, explained, Modded Rust servers, explained, Rust PvE servers, live, Zombie servers, listed and explained and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 5x.

Population history

How many players are on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction right now, and how does that number move?

Of its 100 slots, DEADFALL | COMING SOON | 5x PvE Zombies | Under construction currently has 0 filled. A seven-day average of 0 players puts the last week in context.

How does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction compare with other Rust servers in the ranking?

On the seven-day player-hours measure, DEADFALL | COMING SOON | 5x PvE Zombies | Under construction is #15,349, in the top 69% of all ranked servers and #1,521 in North America.

Settings and rules

How is DEADFALL | COMING SOON | 5x PvE Zombies | Under construction configured, and what rules apply?

A 5x gather rate is what the name of DEADFALL | COMING SOON | 5x PvE Zombies | Under construction states. No group limit is set, so the game's default of 8 players applies. pve is the game mode, no fighting other players. Plugins or settings change the game, so it sits under Modded in the browser. Carbon is the plugin count it runs. VAC is on: Valve's anti-cheat is active.

Which map is live on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?

The game generates the map on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction: procedural, size 4,500, seed 1337. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Its map carries the name Custom Map.

How to join

What is the way to join DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?

Open the console with F1 in Rust and enter client.connect 104.143.2.107:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2634,^z,^y,^b,NA,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players It holds 100 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2634
Protocol Your game must run the same version to join: the protocol is 2634.
cs167781
Build Build 167781 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Gameplay

^p
PvE Danger comes from the world, not from other players.

Mods and access

^z
Modded Modded is its listing, because plugins or settings change how the game plays.
^y
Carbon Carbon is the plugin framework in use.

Region

NA
North America The server browser files this server under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.