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Rust Insights

Server profile

A Survivor's Holiday

Online, with 0 of 50 players on; ranked #6,417 of every public Rust server, the top 29%. It last wiped 13d ago.

Filed under biweekly wipes moddedoxide
Launch Rust and join
The server's own banner, as it publishes it.
0/ 50 players now 0% full
07-day averagepeak 2
#6,417ranktop 29%
13d agolast wipebiweekly schedule
7d 10hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75109:0018:0003:0011:0021:0006:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608009:0018:0003:0011:0021:0006:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 29% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Fixed weekdays.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence

28 days usual gap between real wipes
100% on rhythm of its recent wipes
3 wipe-day peak players, last three wipes
50% crowd held else halves by day 10

Coming wipes

  1. 7d 10hThu 5 Nov, 19:00 UTCFW
  2. 14d 15hThu 12 Nov, 23:40 UTC
  3. 35d 10hThu 3 Dec, 19:00 UTCFW
  4. 42d 15hThu 10 Dec, 23:40 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 15 OctThu 1 OctFri 18 Sep
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 3, 38 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 23:40 UTC13d ago 3 – running 1
Thu 1 Oct, 18:07 UTC FW27d ago 4 halved by day 10 14.2 days 0
Fri 18 Sep, 00:35 UTC41d ago 2 held half 13.7 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 42 on average26/100
  2. [JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 16 on average5/100
  3. СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10EU · groups of 50+ · biweekly · 9 on average3/200
  4. RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮEU · groups of 8+ · biweekly · 8 on average4/200
  5. Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS outgroups of 8+ · biweekly · 5 on average3/50
  6. Fudge Begynderserver(Casual Beta:Ticket on discord for access)groups of 8+ · biweekly · 4 on average0/50

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at A Survivor's Holiday?

At their busiest, its recent wipes drew 3 players on average. The peak crowd on this wipe came 38 hours after it started. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 10.

When does A Survivor's Holiday wipe, and how often?

The wipe rhythm on A Survivor's Holiday is every 4 weeks on Thursday at 23:40 UTC. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. 13 days 8 hours have passed since its current world was created. According to its tags, wipes come every two weeks.

Server details

How well does A Survivor's Holiday perform?

Average server fps over the last 48 hours was 60, with a floor of 57. At its highest the entity count reached 131,941: buildings, deployables and everything else. It drew as much as 4,618 MB of memory. A climbing entity count and low fps are what players experience as lag.

On what version does A Survivor's Holiday currently run?

Running on Linux, A Survivor's Holiday is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is A Survivor's Holiday, and is it up at the moment?

At the time of this check A Survivor's Holiday is online. Going by the uptime figure it gives, its last restart was around 11 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. Rust Insights first logged this server on 13 September 2026.

What location is listed for A Survivor's Holiday?

There is no region published for A Survivor's Holiday. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 104.129.132.39:28015.

Tags

How should you read the tags listed for A Survivor's Holiday?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^b (Biweekly): The wipe cycle is two weeks; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what A Survivor's Holiday publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does A Survivor's Holiday appear?

The Rust Insights lists that carry A Survivor's Holiday are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Population history

How many players are on A Survivor's Holiday right now, and how does that number move?

A Survivor's Holiday shows 0 players at the moment, against 50 slots. Over the past week it peaked at 2 and averaged 0 players. The busiest point of the last 48 hours fell at 11:00 UTC, averaging 1 players.

Where does A Survivor's Holiday sit in the rankings?

Player hours over seven days put A Survivor's Holiday at #6,417, within the top 29% of the ranked field.

Rules and settings

How is A Survivor's Holiday configured, and what rules apply?

Nothing about gather rate is given in the name of A Survivor's Holiday. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.

Which map is live on A Survivor's Holiday?

Size 4,500 and seed 1442434928 define the procedural map on A Survivor's Holiday, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Join

How do you connect to A Survivor's Holiday?

Type client.connect 104.129.132.39:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^b,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players It holds 50 slots.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.