Server profile · NA
Jitters Test Server
Online, with 0 of 10 players on; ranked #8,162 of every public Rust server, the top 37%. It last wiped 15d ago.
Online NA 104.129.132.227:30015 checked 6m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 37% of all ranked servers, top 63% in NA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
From its schedule tag.
Next wipe Wednesday 4 November, 10:20 UTC, in 5d 14h. Its weekly schedule tag · low confidence
Coming wipes
- 5d 14hWed 4 Nov, 10:20 UTC
- 6d 22hThu 5 Nov, 19:00 UTCFW
- 12d 14hWed 11 Nov, 10:20 UTC
- 19d 14hWed 18 Nov, 10:20 UTC
- 26d 14hWed 25 Nov, 10:20 UTC
- 33d 14hWed 2 Dec, 10:20 UTC
- 34d 22hThu 3 Dec, 19:00 UTCFW
- 40d 14hWed 9 Dec, 10:20 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 23 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 10:20 UTC15d ago | 1 | – | running | 0 |
| Thu 8 Oct, 10:56 UTC21d ago | 1 | halved by day 2 | 6 days | 0 |
| Wed 30 Sep, 22:46 UTC28d ago | 3 | halved by day 3 | 7.5 days | 0 |
| Sun 27 Sep, 23:42 UTC31d ago | 2 | held half | 3 days | 1 |
| Sun 27 Sep, 17:39 UTC32d ago | 2 | – | 0.3 days | 1 |
| Sat 26 Sep, 20:43 UTC32d ago | 2 | – | 0.9 days | 0 |
| Fri 25 Sep, 12:51 UTC34d ago | 4 | – | 1.3 days | 0 |
| Thu 24 Sep, 16:28 UTC35d ago | 4 | – | 0.8 days | 0 |
| Thu 24 Sep, 09:50 UTC35d ago | 4 | – | 0.3 days | 1 |
| Thu 24 Sep, 00:14 UTC35d ago | 4 | – | 0.4 days | 2 |
| Tue 22 Sep, 21:05 UTC36d ago | 3 | – | 1.1 days | 0 |
| Tue 22 Sep, 11:26 UTC37d ago | 3 | – | 0.4 days | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- RustMode PvE | 10/29 | No Tech Tree | Skills | Raids | Events13/50
- [US] Northnet 1x PVE | Events | Raids | No Tech Tree | Custom W7/75
- [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo200/2000
- Chrayntopia ♡ ︎PvE | RP | PvP63/200
- [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing42/200
- [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing36/200
The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at Jitters Test Server?
At their busiest, its recent wipes drew 2 players on average. 23 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 33% of its recent wipes. In the other cases, it dropped below half by day 2.5.
How often does Jitters Test Server wipe, and on which day?
Its tag sets the prediction: too few wipes on Jitters Test Server are on record to confirm the schedule. You can expect the next wipe on Wednesday 4 November at 10:20 UTC. This world dates from 15 days 9 hours ago. Its tags carry a weekly wipe schedule.
Server details
Does Jitters Test Server hold a steady frame rate?
Average server fps over the last 48 hours was 60, with a floor of 58. The world held a peak of 93,000 entities, counting buildings, deployables and all the rest. The highest memory figure was 2,624 MB. A climbing entity count and low fps are what players experience as lag.
What Rust version is live on Jitters Test Server?
Rust network protocol 2635 and build 169621 on Linux is what Jitters Test Server runs. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Jitters Test Server, and is it online?
Right now Jitters Test Server is up and running. Going by the uptime figure it gives, its last restart was around 12 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 13 September 2026 is when Rust Insights first saw it.
In which location does Jitters Test Server sit?
With its NA tag, Jitters Test Server lists itself in North America. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 104.129.132.227:30015.
Server tags
Which meanings sit behind the tags on Jitters Test Server?
When the game's server browser reads Jitters Test Server, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs169621 (Build): It runs game build 169621; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^w (Weekly): Once a week it wipes; ^p (PvE): Danger comes from the world, not from other players; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon is the plugin framework in use; NA (North America): Find it in the browser under North America. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature Jitters Test Server?
Jitters Test Server appears among the following Rust Insights lists: Modded Rust servers, explained, Rust PvE servers, live and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.
Population
What does the population of Jitters Test Server look like?
Of its 10 slots, Jitters Test Server currently has 0 filled. Over the past week it peaked at 2 and averaged 0 players.
Where does Jitters Test Server sit in the rankings?
In North America, Jitters Test Server is #1,176; across all ranked servers it is #8,162 on seven-day player hours, in the top 37%.
Rules and settings
What settings and rules apply on Jitters Test Server?
The name of Jitters Test Server does not state a gather rate. The default of 8 players per group is what applies here. pve is the game mode, no fighting other players. It is a Modded entry: plugins or settings modify the game. It runs plugins, Carbon of them. The server has Valve's VAC anti-cheat switched on.
What is the map on Jitters Test Server?
The game generates the map on Jitters Test Server: procedural, size 3,500, seed 2244. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
How to join
What is the way to join Jitters Test Server?
Type client.connect 104.129.132.227:30015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.