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Live edition103,751 playing on 11,890 servers

Rust Insights

Server profile · OC

Eternal AU 2x - Pre-Server

Offline, with 0 of 100 players on; ranked #15,842 of every public Rust server, the top 72%. It last wiped 21d ago.

Filed under 2x biweekly wipes moddedoxide
Launch Rust and join
0/ 100 players now 0% full
07-day averagepeak –
#15,842ranktop 72% · #194 in OC
21d agolast wipebiweekly schedule
7d 0hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k5 Oct7 Oct9 Oct12 Oct14 Oct16 Oct

Note: Top 72% of all ranked servers, top 90% in OC. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence

2.9 days usual gap between real wipes
2 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

Coming wipes

  1. 7d 0hThu 5 Nov, 19:00 UTCFW
  2. 20d 12hThu 19 Nov, 06:56 UTC
  3. 35d 0hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 8 OctMon 5 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 4, 4 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 06:56 UTC21d ago 4 – running 0
Mon 5 Oct, 09:12 UTC24d ago 1 held half 2.9 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rust Perth | 2x | Fortnightly | Convoys |OC · groups of 8+ · 2x · biweekly · 1 on average0/50
  2. [AU] HoodRust 2x | Solo/Duo/Trio | Halloween Wipe|Custom EventsOC · groups of 8+ · 2x · biweekly · 1 on average0/40
  3. [AU] Winterust - 2x MainOC · groups of 10+ · 2x · weekly · 80 on average1/75
  4. [AU] Winterust - 2x MondaysOC · groups of 8+ · 2x · weekly · 63 on average2/75
  5. HollowServers.co AU 3x Solo/Duo/Trio|LootX3|JUST FULLWIPEDOC · groups of 8+ · 3x · biweekly · 5 on average1/150
  6. [AU] Rust Refined 3X |solo/duo/trio/quad|Noob Friendly|QOLOC · groups of 20+ · 3x · biweekly · 1 on average0/200

The short version

Quick answers

From the figures on this page.

Wipe cycle

On Eternal AU 2x - Pre-Server, what happens on wipe day?

Recent wipes peaked at 2 players on average. 4 hours into the latest wipe, the crowd on the server reached its peak. In 100% of recent wipes, more than half the peak was still playing at the next wipe.

How often does Eternal AU 2x - Pre-Server wipe, and on which day?

Its tag sets the prediction: too few wipes on Eternal AU 2x - Pre-Server are on record to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 21 days 11 hours have passed since its current world was created. The tags give wipes as every two weeks.

About the server

On what version does Eternal AU 2x - Pre-Server currently run?

The Rust build is network protocol 2634 and build 167058, running on Linux, for Eternal AU 2x - Pre-Server. Joining needs your game on the same protocol, which Steam updates for you.

Has Eternal AU 2x - Pre-Server stayed online, and is it up now?

Eternal AU 2x - Pre-Server is offline at the moment; the last time it was seen was 19 days 20 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 5 October 2026.

In which location does Eternal AU 2x - Pre-Server sit?

Its OC tag is what Eternal AU 2x - Pre-Server uses to list itself in Oceania. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 103.193.81.106:28030.

Tags

What is meant by each tag on Eternal AU 2x - Pre-Server?

These tags come from Eternal AU 2x - Pre-Server and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It holds 100 slots; ts12 (Group limit): A team holds 12 players at most; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167058 (Build): It runs game build 167058; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^b (Biweekly): The wipe cycle is two weeks; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; OC (Oceania): Find it in the browser under Oceania; oxidation (Custom tag): Not a standard Rust tag: a plugin or the owner put it there. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does Eternal AU 2x - Pre-Server turn up among the Rust Insights lists and filters?

These Rust Insights lists include Eternal AU 2x - Pre-Server: Rust servers with a 2x gather rate, Oceania Rust servers and Modded Rust servers, explained. On the server list, the filters that surface it are Region: Oceania; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 2x.

Player counts

What does the population of Eternal AU 2x - Pre-Server look like?

The last time Eternal AU 2x - Pre-Server was seen online was 19 days 20 hours ago, and it is offline now.

In the ranking of Rust servers, where does Eternal AU 2x - Pre-Server place?

On the seven-day player-hours measure, Eternal AU 2x - Pre-Server is #15,842, in the top 72% of all ranked servers and #194 in Oceania.

Rules and settings

What are the settings and rules for Eternal AU 2x - Pre-Server?

The name of Eternal AU 2x - Pre-Server says 2x gather. The group cap stands at 12 players. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.

Join

How do you connect to Eternal AU 2x - Pre-Server?

Open the console with F1 in Rust and enter client.connect 103.193.81.106:28030. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2634,^b,OC,gmrust,cs167058,ts12,^o^z,oxidation

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players It holds 100 slots.
ts12
Group limit A team holds 12 players at most.
v2634
Protocol Matching versions are required, and the protocol is 2634.
cs167058
Build It runs game build 167058.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Region

OC
Oceania Find it in the browser under Oceania.

Other

oxidation
Custom tag Not a standard Rust tag: a plugin or the owner put it there.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.