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Rust Insights

Server profile · OC

Rust Perth | 2x | Fortnightly | Convoys |

Online, with 1 of 50 players on; ranked #2,617 of every public Rust server, the top 12%. It last wiped 12d ago.

Filed under 2x biweekly wipes moddedoxide
Launch Rust and join
1/ 50 players now 2% full
17-day averagepeak 13
#2,617ranktop 12% · #71 in OC
12d agolast wipebiweekly schedule
8d 15hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123404:0013:0022:0008:0017:0002:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608004:0013:0022:0008:0017:0002:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 12% of all ranked servers, top 34% in OC. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Fixed weekdays.

Next wipe Thursday 5 November, 19:00 UTC, in 8d 15h. The force wipe · high confidence

28 days usual gap between real wipes
100% on rhythm of its recent wipes
4 wipe-day peak players, last three wipes
50% crowd held else halves by day 11

Coming wipes

  1. 8d 15hThu 5 Nov, 19:00 UTCFW
  2. 15d 15hThu 12 Nov, 19:01 UTC
  3. 36d 15hThu 3 Dec, 19:00 UTCFW
  4. 43d 15hThu 10 Dec, 19:01 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 15 OctThu 1 OctThu 17 Sep
02468+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 4, 32 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 19:01 UTC12d ago 4 – running 0
Thu 1 Oct, 19:01 UTC FW26d ago 5 halved by day 11 14 days 0
Thu 17 Sep, 19:01 UTC40d ago 4 held half 14 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [AU/NZ] Rusthaven - 2x BiweeklyOC · groups of 20+ · 2x · biweekly · 1 on average0/125
  2. [AU] Winterust - 2x MainOC · groups of 10+ · 2x · weekly · 79 on average8/75
  3. [AU] Winterust - 2x MondaysOC · groups of 8+ · 2x · weekly · 60 on average57/75
  4. HollowServers.co AU 3x Solo/Duo/Trio|LootX3|JUST FULLWIPEDOC · groups of 8+ · 3x · biweekly · 6 on average2/150
  5. [AU/NZ] RustAU - 2x Solo / Duo / Trio (Monthly)OC · groups of 8+ · 2x · monthly · 1 on average3/100
  6. HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop]OC · groups of 8+ · 10x · biweekly · 70 on average50/150

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at Rust Perth | 2x | Fortnightly | Convoys |?

At their busiest, its recent wipes drew 4 players on average. 32 hours after the latest wipe, the crowd peaked. In 50% of recent wipes, more than half the peak was still playing at the next wipe. Otherwise, half the peak was lost by day 11.

When does Rust Perth | 2x | Fortnightly | Convoys | wipe, and how often?

Wipes on Rust Perth | 2x | Fortnightly | Convoys | come every 4 weeks on Thursday at 19:01 UTC. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world dates from 12 days 8 hours ago. Its tags carry an every-two-weeks wipe schedule.

About the server

How well does Rust Perth | 2x | Fortnightly | Convoys | perform?

The 48-hour average for server fps is 60, and 60 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 84,869. It drew as much as 3,060 MB of memory. A climbing entity count and low fps are what players experience as lag.

On what version does Rust Perth | 2x | Fortnightly | Convoys | currently run?

Running on Windows, Rust Perth | 2x | Fortnightly | Convoys | is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for Rust Perth | 2x | Fortnightly | Convoys |, and is it online?

Rust Perth | 2x | Fortnightly | Convoys | is currently reachable and online. About 7 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 168 of 168 hours up, or 100% of the time. On 13 September 2026 is when Rust Insights first saw it.

Where does Rust Perth | 2x | Fortnightly | Convoys | run from?

Its OC tag is what Rust Perth | 2x | Fortnightly | Convoys | uses to list itself in Oceania. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 45.121.208.22:49015.

Server tags

Which meanings sit behind the tags on Rust Perth | 2x | Fortnightly | Convoys |?

The tags gmvanilla (Game mode): Vanilla survival is the mode; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^b (Biweekly): Two weeks is the gap between wipes; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; OC (Oceania): Its browser listing sits under Oceania are what Rust Perth | 2x | Fortnightly | Convoys | publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which Rust Insights filters and lists feature Rust Perth | 2x | Fortnightly | Convoys |?

Rust Perth | 2x | Fortnightly | Convoys | appears among the following Rust Insights lists: Rust servers with a 2x gather rate, Oceania Rust servers and Modded Rust servers, explained. You will find it on the server list by applying these filters: Region: Oceania; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.

Population history

How many players are on Rust Perth | 2x | Fortnightly | Convoys | right now?

At the time of this refresh, Rust Perth | 2x | Fortnightly | Convoys | holds 1 players on 50 slots. The seven-day average is 1 players, and the highest point in that week was 13. The busiest point of the last 48 hours fell at 05:00 UTC, averaging 2 players.

How does Rust Perth | 2x | Fortnightly | Convoys | compare with other Rust servers in the ranking?

In Oceania, Rust Perth | 2x | Fortnightly | Convoys | is #71; across all ranked servers it is #2,617 on seven-day player hours, in the top 12%.

Settings and rules

How is Rust Perth | 2x | Fortnightly | Convoys | configured, and what rules apply?

Going by its name, Rust Perth | 2x | Fortnightly | Convoys | gathers at 2x. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.

What is the map on Rust Perth | 2x | Fortnightly | Convoys |?

The game generates the map on Rust Perth | 2x | Fortnightly | Convoys |: procedural, size 3,750, seed 1337. Size and seed give the same map each time, so this page lets you look at it on RustMaps. The name of its map reads: Custom Map.

Connecting

How can you get onto Rust Perth | 2x | Fortnightly | Convoys |?

Type client.connect 45.121.208.22:49015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^b,OC,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp50
Max players It holds 50 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly Two weeks is the gap between wipes.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

OC
Oceania Its browser listing sits under Oceania.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.