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Rust Insights

Server profile · OC

Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly

Online, with 0 of 50 players on; ranked #8,203 of every public Rust server, the top 37%. It last wiped 19d ago.

Filed under 2x biweekly wipes moddedoxide
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 50 players now 0% full
07-day averagepeak 3
#8,203ranktop 37% · #155 in OC
19d agolast wipebiweekly schedule
7d 5hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123414:0023:0008:0017:0003:0012:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

01020304014:0023:0008:0017:0003:0012:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 37% of all ranked servers, top 72% in OC. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence

5.7 days usual gap between real wipes
33% on rhythm of its recent wipes
217 wipe-day peak players, last three wipes
0% crowd held else halves by day 1.5

Coming wipes

  1. 7d 5hThu 5 Nov, 19:00 UTCFW
  2. 8d 9hFri 6 Nov, 23:00 UTC
  3. 22d 9hFri 20 Nov, 23:00 UTC
  4. 35d 5hThu 3 Dec, 19:00 UTCFW
  5. 36d 9hFri 4 Dec, 23:00 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 9 OctThu 1 OctSat 26 Sep
0100200300400+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 331, 3 hours in, with 29 in the queue.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 23:00 UTC19d ago 331+29 queue – running 61
Thu 1 Oct, 17:50 UTC FW27d ago 3 halved by day 1 8.2 days 0
Sat 26 Sep, 01:59 UTC33d ago 316 halved by day 2 5.7 days 58
Fri 25 Sep, 06:55 UTC34d ago 316 – 0.8 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rust Perth | 2x | Fortnightly | Convoys |OC · groups of 8+ · 2x · biweekly · 1 on average0/50
  2. [AU] HoodRust 2x | Solo/Duo/Trio | Halloween Wipe|Custom EventsOC · groups of 8+ · 2x · biweekly · 1 on average1/40
  3. [AU] Winterust - 2x MainOC · groups of 10+ · 2x · weekly · 80 on average6/75
  4. [AU] Winterust - 2x MondaysOC · groups of 8+ · 2x · weekly · 63 on average16/75
  5. HollowServers.co AU 3x Solo/Duo/Trio|LootX3|JUST FULLWIPEDOC · groups of 8+ · 3x · biweekly · 5 on average0/150
  6. [AU] Rust Refined 3X |solo/duo/trio/quad|Noob Friendly|QOLOC · groups of 20+ · 3x · biweekly · 1 on average0/200

The short version

Quick answers

From the figures on this page.

Wipe cycle

What should you expect on wipe day at Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly?

The average busiest point of its recent wipes was 217 players. 3 hours after the latest wipe came the peak, and a further 29 stood in the queue. In 0% of recent wipes, more than half the peak was still playing at the next wipe. Otherwise, half the peak was lost by day 1.5.

When does Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly wipe, and how often?

Too few wipes are on record for Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly to confirm its schedule, so the tag guides the prediction. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. This world dates from 19 days 14 hours ago. According to its tags, wipes come every two weeks.

About the server

What does performance look like on Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly?

Server fps averaged 30 over 48 hours; the lowest reading was 30. Buildings, deployables and the rest took the entity count as high as 105,385. Memory use peaked at 3,891 MB. What players feel as lag comes from low fps and an entity count on the rise.

Which Rust version is Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly on?

Running on Linux, Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.

Has Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly stayed online, and is it up now?

Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly is currently reachable and online. Going by the uptime figure it gives, its last restart was around 18 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 13 September 2026 is when Rust Insights first saw it.

Where does Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly run from?

The OC tag is how Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly places itself in Oceania. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 103.193.81.106:28015 is where it answers.

Lists and tags

What is meant by each tag on Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly?

When the game's server browser reads Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots in total; ts16 (Group limit): No team may exceed 16 players; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^b (Biweekly): The wipe cycle is two weeks; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded; OC (Oceania): Its browser listing sits under Oceania; oxidation (Custom tag): Not a standard Rust tag: a plugin or the owner put it there. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Who is behind Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly?

No other server we track uses the eternalrust.com hostname that Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly publishes.

Where does Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly are Rust servers with a 2x gather rate, Oceania Rust servers and Modded Rust servers, explained. You will find it on the server list by applying these filters: Region: Oceania; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 2x.

Population history

What does the population of Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly look like?

At the time of this refresh, Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly holds 0 players on 50 slots. The seven-day average is 0 players, and the highest point in that week was 3.

Where does Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly sit in the rankings?

In Oceania, Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly is #155; across all ranked servers it is #8,203 on seven-day player hours, in the top 37%.

Map and rules

What are the settings and rules for Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly?

The name of Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly says 2x gather. 16 players is the most a group can hold. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.

What is the map on Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly?

Size 4,250 and seed 2263 define the procedural map on Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Read out, its map name is: discord.gg/eternalrust.

How to join

How do you connect to Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly?

To connect, start Rust and enter client.connect 103.193.81.106:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. https://eternalrust.com/ is its website.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^b,OC,gmrust,cs168909,ts16,^o^z,oxidation

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots in total.
ts16
Group limit No team may exceed 16 players.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

OC
Oceania Its browser listing sits under Oceania.

Other

oxidation
Custom tag Not a standard Rust tag: a plugin or the owner put it there.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.