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Rust Insights

Server profile · OC

Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base

Online, with 0 of 50 players on; ranked #11,299 of every public Rust server, the top 51%. It last wiped 22d ago.

Filed under monthly wipes moddedoxidepve
Launch Rust and join Website
0/ 50 players now 0% full
07-day averagepeak 2
#11,299ranktop 51% · #164 in OC
22d agolast wipemonthly schedule
7d 9hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123410:0019:0004:0013:0023:0008:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020010:0019:0004:0013:0023:0008:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 51% of all ranked servers, top 77% in OC. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence

4.9 days usual gap between real wipes
33% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

Coming wipes

  1. 7d 9hThu 5 Nov, 19:00 UTCFW
  2. 35d 9hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Wed 7 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 47 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 05:31 UTC22d ago 2 – running 0
Fri 2 Oct, 08:03 UTC27d ago 2 held half 4.9 days 0
Thu 1 Oct, 06:01 UTC28d ago 1 – 1.1 days 0
Mon 14 Sep, 22:06 UTC44d ago 0 – 16.3 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [AU] RustEZ Scourge PvE | Zombies | No Raiding | No KillingOC · groups of 8+ · monthly · 13 on average20/200
  2. [AU] RustEZ Survival PvE | No Decay | No Raiding | No KillingOC · groups of 8+ · monthly · 10 on average8/200
  3. [AU] Salty Zombies PvE | Skills | Raid | Jetpack | EventOC · groups of 8+ · monthly · 8 on average12/100
  4. BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|OC · groups of 8+ · monthly · 2 on average5/50
  5. [AU] BB Rust PvE | Relaxed Community | Beginner to Pro WelcomeOC · groups of 8+ · monthly · 4 on average5/50
  6. [PvE] - VANGUARD RUST - PvE, No killing, No Raiding, 1/2 decay.OC · groups of 8+ · monthly · 3 on average1/30

The short version

Quick answers

From the figures on this page.

Wipe cycle

What should you expect on wipe day at Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base?

Recent wipes peaked at 2 players on average. 47 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 100% of its recent wipes.

On what schedule does Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base wipe?

Each month Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base wipes, and only with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 22 days 1 hours have passed since its current world was created. Its tags state a monthly wipe schedule.

Server

Does Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base hold a steady frame rate?

Average server fps over the last 48 hours was 90, with a floor of 63. At its highest the entity count reached 254,326: buildings, deployables and everything else. The highest memory figure was 4,845 MB. A climbing entity count and low fps are what players experience as lag.

On what version does Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base currently run?

Rust network protocol 2634 and build 167231 on Windows is what Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base runs. You can only join if your game is on the same protocol; Steam handles that update.

Has Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base stayed online, and is it up now?

At the time of this check Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base is online. About 5 hours ago is when it last restarted, judged from the uptime it reports. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 13 September 2026 is when Rust Insights first saw it.

What location is listed for Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base?

Its OC tag is what Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base uses to list itself in Oceania. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 103.193.80.111:28080.

Lists and tags

What is meant by each tag on Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167231 (Build): It runs game build 167231; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^p (PvE): Danger comes from the world, not from other players; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; OC (Oceania): Find it in the browser under Oceania are what Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base are Oceania Rust servers, Modded Rust servers, explained and Rust PvE servers, live. On the server list, the filters that surface it are Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population history

What does the population of Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base look like?

Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base shows 0 players at the moment, against 50 slots. Over the past week it peaked at 2 and averaged 0 players.

In the ranking of Rust servers, where does Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base place?

On the seven-day player-hours measure, Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base is #11,299, in the top 51% of all ranked servers and #164 in Oceania.

Settings and rules

What are the settings and rules for Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base?

No gather rate appears in the name of Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base. The default of 8 players per group is what applies here. pve is the game mode, no fighting other players. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.

Which map is live on Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base?

Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base runs a procedural map of size 6,000 with seed 481981, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Read out, its map name is: Custom Map.

How to join

How do you connect to Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base?

Type client.connect 103.193.80.111:28080 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. You will find its website at https://discord.com/invite/kuruA7cmqg.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,^m,OC,^p,gmrust,cs167231,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players It holds 50 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2634
Protocol Your game must run the same version to join: the protocol is 2634.
cs167231
Build It runs game build 167231.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly The wipe cycle is monthly and lines up with Facepunch's force wipe.

Gameplay

^p
PvE Danger comes from the world, not from other players.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Region

OC
Oceania Find it in the browser under Oceania.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.