Server profile
IRONBARK CREEK AU
Online, with 0 of 125 players on; ranked #5,250 of every public Rust server, the top 24%. It last wiped 26d ago.
Online 103.15.237.153:28015 checked 9m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 24% of all ranked servers, and #341 of the quad servers (top 41%). Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 8d 14h. The force wipe · high confidence
Coming wipes
- 8d 14hThu 5 Nov, 19:00 UTCFW
- 36d 14hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 3, 10 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:33 UTC FW26d ago | 3 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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The short version
Quick answers
From the figures on this page.
Wipe days
What does IRONBARK CREEK AU look like once wipe day arrives?
The average busiest point of its recent wipes was 3 players. 10 hours after the latest wipe, the crowd peaked.
When does IRONBARK CREEK AU wipe, and how often?
Each month IRONBARK CREEK AU wipes, and only with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. This world dates from 26 days 7 hours ago. Its tags state a monthly wipe schedule.
Server
How well does IRONBARK CREEK AU perform?
Average server fps over the last 48 hours was 209, with a floor of 152. At its highest the entity count reached 68,971: buildings, deployables and everything else. It drew as much as 3,834 MB of memory. A climbing entity count and low fps are what players experience as lag.
Which Rust version is IRONBARK CREEK AU on?
Running on Linux, IRONBARK CREEK AU is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is IRONBARK CREEK AU, and is it up at the moment?
At the time of this check IRONBARK CREEK AU is online. The uptime it reports puts the last restart at about 9 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. On 30 September 2026 is when Rust Insights first saw it.
What location is listed for IRONBARK CREEK AU?
IRONBARK CREEK AU publishes no region tag, but Oceania is where its name points. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 103.15.237.153:28015 is where it answers.
Server tags
How should you read the tags listed for IRONBARK CREEK AU?
When the game's server browser reads IRONBARK CREEK AU, it finds these tags: gmsoftcore (Game mode): An easier ruleset: softcore; mp125 (Max players): The slot count is 125; ts4 (Group limit): No team may exceed 4 players; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^m (Monthly): This server wipes monthly, together with the force wipe from Facepunch; ^p (PvE): The world is the threat here, since players do not fight one another; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature IRONBARK CREEK AU?
The Rust Insights lists that carry IRONBARK CREEK AU are Oceania Rust servers, Modded Rust servers, explained and Rust PvE servers, live. These filters bring it up on the server list: Region: Oceania; Type: Modded; Game mode: PvE and Softcore; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.
Player counts
How many players are on IRONBARK CREEK AU right now, and how does that number move?
Of its 125 slots, IRONBARK CREEK AU currently has 0 filled. The seven-day average is 0 players, and the highest point in that week was 3. Its strongest hour in the past 48 was 09:00 UTC, with an average of 2 players.
Where does IRONBARK CREEK AU sit in the rankings?
Player hours over seven days put IRONBARK CREEK AU at #5,250, within the top 24% of the ranked field. In the quad category it ranks #341.
Rules and settings
What are the settings and rules for IRONBARK CREEK AU?
Nothing about gather rate is given in the name of IRONBARK CREEK AU. quad is the group name, and it caps groups at 4 players. softcore is the game mode, Part of your loot stays with you in this easier Facepunch mode. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
What is the map on IRONBARK CREEK AU?
IRONBARK CREEK AU runs a procedural map of size 3,500 with seed 50000, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
How to join
How can you get onto IRONBARK CREEK AU?
To connect, start Rust and enter client.connect 103.15.237.153:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.
