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Rust Insights

Server profile

Hound AUS 10X /Raidable Bases

Online, with 0 of 75 players on; ranked #15,025 of every public Rust server, the top 67%. It last wiped 12d ago.

Filed under 10x moddedoxide
Launch Rust and join
0/ 75 players now 0% full
07-day averagepeak 1
#15,025ranktop 67%
12d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75106:0015:0000:0008:0017:0003:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020006:0015:0000:0008:0017:0003:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct12 Oct22 Oct29 Oct

Note: Top 67% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 01:30 UTC12d ago 1 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop]OC · groups of 8+ · 10x · biweekly · 67 on average45/150
  2. RustForNoobs.com | 10x | Clans | No BPs |x10 AU | KitsOC · groups of 32+ · 10x · weekly · 1 on average3/100
  3. WARBANDITS.GG AU 5X No BPs |Loot++|PvP|MyMini|Shop|X5 JUST WIPEOC · groups of 40+ · 5x · weekly · 3 on average2/100
  4. AU Satans Killzone 5x PvP/PvE | Skill Tree |OC · groups of 8+ · 5x · monthly · 1 on average1/125
  5. [AU] Winterust - 2x MainOC · groups of 10+ · 2x · weekly · 80 on average7/75
  6. [AU] Winterust - 2x MondaysOC · groups of 8+ · 2x · weekly · 63 on average20/75

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at Hound AUS 10X /Raidable Bases?

At their busiest, its recent wipes drew 1 players on average. 1 hours after the latest wipe, the crowd peaked.

On what schedule does Hound AUS 10X /Raidable Bases wipe?

The record of Hound AUS 10X /Raidable Bases's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 12 days 3 hours have passed since its current world was created.

Server details

Does Hound AUS 10X /Raidable Bases hold a steady frame rate?

Server fps averaged 113 over 48 hours; the lowest reading was 76. Buildings, deployables and the rest took the entity count as high as 139,095. It drew as much as 6,178 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

On what version does Hound AUS 10X /Raidable Bases currently run?

The Rust build is network protocol 2635 and build 168909, running on Linux, for Hound AUS 10X /Raidable Bases. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for Hound AUS 10X /Raidable Bases, and is it online?

Right now Hound AUS 10X /Raidable Bases is up and running. About 19 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 13 September 2026 is when Rust Insights first saw it.

In which location does Hound AUS 10X /Raidable Bases sit?

Hound AUS 10X /Raidable Bases publishes no region tag, but Oceania is where its name points. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 103.15.236.194:28015.

Server tags

What is meant by each tag on Hound AUS 10X /Raidable Bases?

The tags gmrust (Game mode): Survival as standard Rust plays; mp75 (Max players): The slot count is 75; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what Hound AUS 10X /Raidable Bases publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature Hound AUS 10X /Raidable Bases?

Hound AUS 10X /Raidable Bases appears among the following Rust Insights lists: 10x Rust servers, by the numbers, Oceania Rust servers and Modded Rust servers, explained. You will find it on the server list by applying these filters: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 10x.

Population

What does the population of Hound AUS 10X /Raidable Bases look like?

Of its 75 slots, Hound AUS 10X /Raidable Bases currently has 0 filled. The seven-day average is 0 players, and the highest point in that week was 1. Its strongest hour in the past 48 was 12:00 UTC, with an average of 0 players.

In the ranking of Rust servers, where does Hound AUS 10X /Raidable Bases place?

Player hours over seven days put Hound AUS 10X /Raidable Bases at #15,025, within the top 67% of the ranked field.

Settings and rules

What are the settings and rules for Hound AUS 10X /Raidable Bases?

A 10x gather rate is what the name of Hound AUS 10X /Raidable Bases states. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.

Which map is live on Hound AUS 10X /Raidable Bases?

The game generates the map on Hound AUS 10X /Raidable Bases: procedural, size 5,000, seed 98745456. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Connecting

How do you connect to Hound AUS 10X /Raidable Bases?

Open the console with F1 in Rust and enter client.connect 103.15.236.194:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp75
Max players The slot count is 75.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.