Server profile
Test Server
Offline, with 1 of ? players on; ranked #6,777 of every public Rust server, the top 30%. It last wiped 1d ago.
Offline 99.252.41.209:58838 checked 6h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 30% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 15:51 UTC1d ago | – | – | running | 1 |
| Fri 23 Oct, 12:43 UTC5d ago | 1 | held half | 4.1 days | 1 |
| Thu 22 Oct, 15:27 UTC6d ago | 1 | – | 0.9 days | 1 |
| Wed 21 Oct, 22:03 UTC7d ago | 1 | – | 0.7 days | 1 |
| Mon 19 Oct, 13:28 UTC9d ago | 1 | – | 2.4 days | 0 |
| Thu 1 Oct, 10:19 UTC27d ago | 1 | halved by day 12 | 18.1 days | 1 |
| Wed 30 Sep, 02:50 UTC28d ago | 1 | – | 1.3 days | 1 |
| Mon 28 Sep, 12:35 UTC30d ago | 1 | – | 1.6 days | 1 |
| Sat 26 Sep, 19:19 UTC32d ago | 1 | – | 1.7 days | 1 |
| Thu 24 Sep, 08:19 UTC34d ago | 1 | – | 2.5 days | 1 |
| Tue 22 Sep, 16:17 UTC36d ago | 1 | – | 1.7 days | 1 |
| Mon 21 Sep, 14:35 UTC37d ago | 1 | – | 1.1 days | 1 |
| Fri 18 Sep, 12:38 UTC40d ago | 1 | held half | 3.1 days | 1 |
| Fri 18 Sep, 04:43 UTC40d ago | 1 | – | 0.3 days | 1 |
| Thu 17 Sep, 17:47 UTC41d ago | 1 | – | 0.5 days | 0 |
| Thu 17 Sep, 08:41 UTC41d ago | 1 | – | 0.4 days | 1 |
| Wed 16 Sep, 23:55 UTC42d ago | 1 | – | 0.4 days | 1 |
| Wed 16 Sep, 12:51 UTC42d ago | 1 | – | 0.5 days | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
How often does Test Server wipe, and on which day?
Too few wipes are on record for Test Server to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 30 hours ago.
Server
What Rust version is live on Test Server?
The Rust build is network protocol 2635 and build 169566, running on Windows, for Test Server. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Test Server, and is it online?
Offline at the moment, Test Server was last seen 6 hours ago. It spent 24 of the last 7 full days' 168 hours up, 14% of the time. Rust Insights first logged this server on 13 September 2026.
What location is listed for Test Server?
No region is published by Test Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 99.252.41.209:58838 is where it answers.
Lists and tags
What is meant by each tag on Test Server?
The tags gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): 0 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs169566 (Build): It runs game build 169566; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server are what Test Server publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does Test Server appear?
These Rust Insights lists include Test Server: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
How many players are on Test Server right now, and how does that number move?
Test Server was last seen 6 hours ago and is offline right now. Over the past week it peaked at 1 and averaged 1 players. The busiest point of the last 48 hours fell at 03:00 UTC, averaging 1 players.
In the ranking of Rust servers, where does Test Server place?
The player-hours ranking for the last seven days puts Test Server at #6,777, among the top 30% of all ranked servers.
Map and rules
What are the settings and rules for Test Server?
Nothing about gather rate is given in the name of Test Server. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Carbon is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
What is the map on Test Server?
The game generates the map on Test Server, which is procedural.
How to join
How do you connect to Test Server?
Open the console with F1 in Rust and enter client.connect 99.252.41.209:58838. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.