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Rust Insights

Server profile

Rusty Frog Dev

Offline, with 0 of 1 players on; ranked #16,000 of every public Rust server, the top 70%. It last wiped 26d ago.

Filed under moddedcarbon
Launch Rust and join
0/ 1 players now 0% full
07-day averagepeak –
#16,000ranktop 70%
26d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep4 Oct7 Oct10 Oct

Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

No hourly players around its wipes yet.

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 13:41 UTC26d ago 0 – running 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 151 on average144/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average131/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average196/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average90/700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 88 on average226/700
  6. RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average348/350

The short version

Quick answers

From the figures on this page.

Wipe schedule

What does Rusty Frog Dev look like once wipe day arrives?

The average busiest point of its recent wipes was 0 players. 0 hours after the latest wipe, the crowd peaked.

On what schedule does Rusty Frog Dev wipe?

The record of Rusty Frog Dev's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 26 days 4 hours ago.

About the server

Which Rust version is Rusty Frog Dev on?

Running on Windows, Rusty Frog Dev is on Rust network protocol 2634 and build 166652. Joining needs your game on the same protocol, which Steam updates for you.

Has Rusty Frog Dev stayed online, and is it up now?

Rusty Frog Dev is offline at the moment; the last time it was seen was 26 days 4 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 18 September 2026 is when Rust Insights first saw it.

What location is listed for Rusty Frog Dev?

There is no region published for Rusty Frog Dev. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 99.251.192.235:28505.

Server tags

What is meant by each tag on Rusty Frog Dev?

The tags gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): The slot count is 1; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon is the plugin framework in use are what Rusty Frog Dev publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

On which Rust Insights lists does Rusty Frog Dev appear?

These Rust Insights lists include Rusty Frog Dev: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player counts

What does the population of Rusty Frog Dev look like?

Rusty Frog Dev is offline at the moment; the last sighting was 26 days 4 hours ago.

How does Rusty Frog Dev compare with other Rust servers in the ranking?

Player hours over seven days put Rusty Frog Dev at #16,000, within the top 70% of the ranked field.

Map and rules

How is Rusty Frog Dev configured, and what rules apply?

Nothing about gather rate is given in the name of Rusty Frog Dev. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Carbon run here. The server has Valve's VAC anti-cheat switched on.

Which map is live on Rusty Frog Dev?

A procedural map, generated by the game, is what Rusty Frog Dev runs.

Connecting

How do you connect to Rusty Frog Dev?

To connect, start Rust and enter client.connect 99.251.192.235:28505 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode Survival as standard Rust plays.
mp1
Max players The slot count is 1.
ts8
Group limit This is the game default: 8 per team at most.
v2634
Protocol Matching versions are required, and the protocol is 2634.
cs166652
Build The game build is 166652.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Mods and access

^z
Modded Modded is its listing, because plugins or settings change how the game plays.
^y
Carbon Carbon is the plugin framework in use.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.