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Rust Insights

Server profile

Fields Of Rust PVE 10X (lightly modded)

Online, with 2 of 100 players on; ranked #3,045 of every public Rust server, the top 14%. It last wiped 14d ago.

Filed under 10x biweekly wipes moddedcarbonpve
Launch Rust and join Website
The server's own banner, as it publishes it.
2/ 100 players now 2% full
17-day averagepeak 4
#3,045ranktop 14%
14d agolast wipebiweekly schedule
6d 21hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123422:0007:0016:0001:0010:0019:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

025507510022:0007:0016:0001:0010:0019:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 14% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence

13.9 days usual gap between real wipes
100% on rhythm of its recent wipes
6 wipe-day peak players, last three wipes
0% crowd held else halves by day 6.5

Coming wipes

  1. 6d 21hThu 5 Nov, 19:00 UTCFW
  2. 13d 22hThu 12 Nov, 19:53 UTC
  3. 27d 22hThu 26 Nov, 19:53 UTC
  4. 34d 21hThu 3 Dec, 19:00 UTCFW
  5. 41d 22hThu 10 Dec, 19:53 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 15 OctThu 1 OctFri 18 Sep
02468+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 4, 28 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 19:53 UTC14d ago 4 – running 0
Thu 1 Oct, 19:34 UTC FW28d ago 8 halved by day 3 14 days 1
Fri 18 Sep, 00:40 UTC41d ago 6 halved by day 10 13.8 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty PVE X10 | Chill Survivalgroups of 8+ · 10x · biweekly · 2 on average2/200
  2. Rust CPT Domination 10x PVEgroups of 8+ · 10x · biweekly · 2 on average0/60
  3. PVE Relax|Event|X5|InstantCraft|NPC|BankEU · groups of 10+ · 5x · biweekly · 9 on average9/250
  4. Tims Place PVE 10x /Custom Heli/Bradley/Bots/snipersgroups of 25+ · 10x · monthly · 7 on average7/100
  5. 10x PVE | Build & Chill | Deep Sea buildingEU · groups of 10+ · 10x · monthly · 3 on average1/50
  6. 10/1 Rust-A-Holics.com 10x PVE | NPC Raid Bases | SkillTree | Hgroups of 10+ · 10x · monthly · 2 on average6/500

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does Fields Of Rust PVE 10X (lightly modded) look like once wipe day arrives?

At their busiest, its recent wipes drew 6 players on average. 28 hours into the latest wipe, the crowd on the server reached its peak. In 0% of recent wipes, more than half the peak was still playing at the next wipe. The cases that did not hold saw the crowd fall below half by day 6.5.

When does Fields Of Rust PVE 10X (lightly modded) wipe, and how often?

Its tag sets the prediction: too few wipes on Fields Of Rust PVE 10X (lightly modded) are on record to confirm the schedule. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. This world dates from 14 days 1 hours ago. According to its tags, wipes come every two weeks.

About the server

What does performance look like on Fields Of Rust PVE 10X (lightly modded)?

The 48-hour average for server fps is 80, and 18 was the lowest seen. The world held a peak of 98,804 entities, counting buildings, deployables and all the rest. It drew as much as 7,169 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.

Which Rust version is Fields Of Rust PVE 10X (lightly modded) on?

The Rust build is network protocol 2635 and build 168909, running on Windows, for Fields Of Rust PVE 10X (lightly modded). You can only join if your game is on the same protocol; Steam handles that update.

How reliable is Fields Of Rust PVE 10X (lightly modded), and is it up at the moment?

Right now Fields Of Rust PVE 10X (lightly modded) is up and running. About 6 days 2 hours ago is when it last restarted, judged from the uptime it reports. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 13 September 2026 is when Rust Insights first saw it.

Where does Fields Of Rust PVE 10X (lightly modded) run from?

There is no region published for Fields Of Rust PVE 10X (lightly modded). Rust Insights reports the location a server declares, not the physical place of the machine. 99.249.143.10:28018 is where it answers.

Tags

How should you read the tags listed for Fields Of Rust PVE 10X (lightly modded)?

The tags gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): It holds 100 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^b (Biweekly): It wipes once a fortnight; ^k (Build server): Base design and practice are the point; ^p (PvE): The world is the threat here, since players do not fight one another; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon is the plugin framework in use are what Fields Of Rust PVE 10X (lightly modded) publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Which Rust Insights filters and lists feature Fields Of Rust PVE 10X (lightly modded)?

These Rust Insights lists include Fields Of Rust PVE 10X (lightly modded): 10x Rust servers, by the numbers, Modded Rust servers, explained, Rust build and creative servers and Rust PvE servers, live. On the server list, the filters that surface it are Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 10x.

Population

What does the population of Fields Of Rust PVE 10X (lightly modded) look like?

Of its 100 slots, Fields Of Rust PVE 10X (lightly modded) currently has 2 filled. Over the past week it peaked at 4 and averaged 1 players. Look at the last 48 hours and the peak hour is 12:00 UTC, at 3 players on average.

In the ranking of Rust servers, where does Fields Of Rust PVE 10X (lightly modded) place?

On player hours for the last seven days, Fields Of Rust PVE 10X (lightly modded) sits at #3,045, inside the top 14% of ranked servers.

Map and rules

How is Fields Of Rust PVE 10X (lightly modded) configured, and what rules apply?

A 10x gather rate is what the name of Fields Of Rust PVE 10X (lightly modded) states. The default of 8 players per group is what applies here. You get build & creative as the game mode, sandbox building, no gathering. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Carbon run here. VAC is on: Valve's anti-cheat is active.

What is the map on Fields Of Rust PVE 10X (lightly modded)?

The game generates the map on Fields Of Rust PVE 10X (lightly modded): procedural, size 3,700, seed 1337. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

How to join

How can you get onto Fields Of Rust PVE 10X (lightly modded)?

Type client.connect 99.249.143.10:28018 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. You will find its website at https://discord.com/invite/kUeYFZ5HTa.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^z,^y,^b,^k,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players It holds 100 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Gameplay

^k
Build server Base design and practice are the point.
^p
PvE The world is the threat here, since players do not fight one another.

Mods and access

^z
Modded Plugins or settings alter the game, so it is filed under Modded.
^y
Carbon Carbon is the plugin framework in use.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.