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Rust Insights

Server profile · EU

10x PVE | Build & Chill | Deep Sea building

Online, with 2 of 50 players on; ranked #1,755 of every public Rust server, the top 8%. It last wiped 27d ago.

Filed under 10x monthly wipes moddedoxidepve
Launch Rust and join
2/ 50 players now 4% full
37-day averagepeak 10
#1,755ranktop 8% · #686 in EU
27d agolast wipemonthly schedule
7d 17hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0246802:0011:0020:0005:0014:0000:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608002:0011:0020:0005:0014:0000:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 8% of all ranked servers, top 23% in EU. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence

4 wipe-day peak players, last three wipes

Coming wipes

  1. 7d 17hThu 5 Nov, 19:00 UTCFW
  2. 35d 17hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 4, 23 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:03 UTC FW27d ago 4 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2EU · groups of 8+ · 10x · monthly · 1 on average0/100
  2. CZ/SK PVE 5x |Convoy|Raid base|Defendable Homes|BetterNpc|EU · groups of 8+ · 5x · monthly · 2 on average0/30
  3. CZ/EU Farming Industry PVEEU · groups of 8+ · monthly · 4 on average0/50
  4. BroinRust [PVE CLASSIC EU/EA]EU · groups of 8+ · monthly · 3 on average2/200
  5. Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL]EU · groups of 10+ · monthly · 2 on average1/100
  6. Хомка RU PvEEU · groups of 8+ · monthly · 1 on average1/100

The short version

Quick answers

From the figures on this page.

Wipe schedule

What does 10x PVE | Build & Chill | Deep Sea building look like once wipe day arrives?

Recent wipes peaked at 4 players on average. 23 hours after the latest wipe, the crowd peaked.

When does 10x PVE | Build & Chill | Deep Sea building wipe, and how often?

Each month 10x PVE | Build & Chill | Deep Sea building wipes, and only with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 27 days 7 hours have passed since its current world was created. Its tags state a monthly wipe schedule.

Server details

How well does 10x PVE | Build & Chill | Deep Sea building perform?

The 48-hour average for server fps is 42, and 5 was the lowest seen. At its highest the entity count reached 226,958: buildings, deployables and everything else. It drew as much as 5,305 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.

Which Rust version is 10x PVE | Build & Chill | Deep Sea building on?

The Rust build is network protocol 2635 and build 168909, running on Linux, for 10x PVE | Build & Chill | Deep Sea building. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for 10x PVE | Build & Chill | Deep Sea building, and is it online?

Right now 10x PVE | Build & Chill | Deep Sea building is up and running. The uptime it reports puts the last restart at about 16 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 13 September 2026.

In which location does 10x PVE | Build & Chill | Deep Sea building sit?

With its EU tag, 10x PVE | Build & Chill | Deep Sea building lists itself in Europe. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 49.12.149.39:28000.

Tags

What is meant by each tag on 10x PVE | Build & Chill | Deep Sea building?

These tags come from 10x PVE | Build & Chill | Deep Sea building and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): 50 slots in total; ts10 (Group limit): Team size is capped at 10; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^p (PvE): Danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; EU (Europe): Find it in the browser under Europe. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which Rust Insights filters and lists feature 10x PVE | Build & Chill | Deep Sea building?

The Rust Insights lists that carry 10x PVE | Build & Chill | Deep Sea building are 10x Rust servers, by the numbers, Rust servers in Europe, Modded Rust servers, explained, Rust build and creative servers and Rust PvE servers, live. On the server list, the filters that surface it are Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 10x.

Population

What does the population of 10x PVE | Build & Chill | Deep Sea building look like?

Of its 50 slots, 10x PVE | Build & Chill | Deep Sea building currently has 2 filled. The seven-day average is 3 players, and the highest point in that week was 10. Its strongest hour in the past 48 was 20:00 UTC, with an average of 5 players.

In the ranking of Rust servers, where does 10x PVE | Build & Chill | Deep Sea building place?

On the seven-day player-hours measure, 10x PVE | Build & Chill | Deep Sea building is #1,755, in the top 8% of all ranked servers and #686 in Europe.

Rules and settings

What settings and rules apply on 10x PVE | Build & Chill | Deep Sea building?

Going by its name, 10x PVE | Build & Chill | Deep Sea building gathers at 10x. The group cap stands at 10 players. pve is the game mode, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.

Which map is live on 10x PVE | Build & Chill | Deep Sea building?

The game generates the map on 10x PVE | Build & Chill | Deep Sea building: procedural, size 5,000, seed 484310. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Connecting

What is the way to join 10x PVE | Build & Chill | Deep Sea building?

Open the console with F1 in Rust and enter client.connect 49.12.149.39:28000. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^m,EU,^p,gmrust,cs168909,ts10,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players 50 slots in total.
ts10
Group limit Team size is capped at 10.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly The wipe cycle is monthly and lines up with Facepunch's force wipe.

Gameplay

^p
PvE Danger comes from the world, not from other players.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Region

EU
Europe Find it in the browser under Europe.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.