Server profile · NA
The Island | Build & Combat Practice
Offline, with 0 of 20 players on; ranked #10,594 of every public Rust server, the top 48%. It last wiped 14d ago.
Offline NA 99.235.133.57:28015 checked 1d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 48% of all ranked servers, top 70% in NA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does The Island | Build & Combat Practice wipe?
The record of The Island | Build & Combat Practice's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 14 days 6 hours ago.
About the server
Does The Island | Build & Combat Practice hold a steady frame rate?
Server fps averaged 86 over 48 hours; the lowest reading was 61. The world held a peak of 94,240 entities, counting buildings, deployables and all the rest. The highest memory figure was 1,798 MB. A climbing entity count and low fps are what players experience as lag.
Which Rust version is The Island | Build & Combat Practice on?
Running on Windows, The Island | Build & Combat Practice is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for The Island | Build & Combat Practice, and is it online?
The last sighting of The Island | Build & Combat Practice was 43 hours ago, and it is offline at present. The uptime it reports puts the last restart at about 2 hours ago. The last 7 full days gave 64 of 168 hours up, or 38% of the time. Rust Insights first logged this server on 14 October 2026.
Where does The Island | Build & Combat Practice run from?
Its NA tag is what The Island | Build & Combat Practice uses to list itself in North America. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 99.235.133.57:28015 is where it answers.
Tags
Which meanings sit behind the tags on The Island | Build & Combat Practice?
These tags come from The Island | Build & Combat Practice and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp20 (Max players): It holds 20 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^c (Creative): A sandbox: nothing is gathered and you build freely; ^d (Combat training): A training ground for aim and PvP, with loot given out; ^k (Build server): Base design and practice are the point; NA (North America): Its browser listing sits under North America. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does The Island | Build & Combat Practice turn up among the Rust Insights lists and filters?
These Rust Insights lists include The Island | Build & Combat Practice: Aim training servers, live, Rust build and creative servers, Creative Rust servers, live and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Community (not modded, not official) and No plugins at all; Server tag: Creative ^c, Combat training ^d and Build server ^k; Group limit: 5 or more.
Population history
How many players are on The Island | Build & Combat Practice right now, and how does that number move?
The Island | Build & Combat Practice is offline at the moment; the last sighting was 43 hours ago. A weekly average of 0 players goes with a peak of 1. The busiest point of the last 48 hours fell at 04:00 UTC, averaging 1 players.
Where does The Island | Build & Combat Practice sit in the rankings?
On the seven-day player-hours measure, The Island | Build & Combat Practice is #10,594, in the top 48% of all ranked servers and #1,311 in North America.
Settings and rules
What settings and rules apply on The Island | Build & Combat Practice?
No gather rate appears in the name of The Island | Build & Combat Practice. No group limit is set, so the game's default of 8 players applies. You get combat training as the game mode, aim and PvP practice, loot handed out. The server browser lists it under Community. The server has Valve's VAC anti-cheat switched on.
What is the map on The Island | Build & Combat Practice?
The Island | Build & Combat Practice runs a procedural map of size 4,000 with seed 481981, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Connecting
What is the way to join The Island | Build & Combat Practice?
Type client.connect 99.235.133.57:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.