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Rust Insights

Server profile

Mudd's Rust Staging PVE Server

Online, with 0 of 5 players on; ranked #12,751 of every public Rust server, the top 57%. It last wiped 16h ago.

Filed under moddedcarbon
Launch Rust and join
0/ 5 players now 0% full
07-day averagepeak 1
#12,751ranktop 57%
16h agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeakWipe
00.250.50.75103:0016:0019:0023:0002:0006:00Wiped Thu 29 Oct, 05:14 UTCWIPEWiped Thu 29 Oct, 15:16 UTCWIPE

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k22 Sep28 Sep7 Oct13 Oct21 Oct30 Oct

Note: Top 57% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

12.1 days usual gap between real wipes
33% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes
0% crowd held else halves by day 12

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Mon 5 OctWed 23 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 10 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 15:16 UTC16h ago – – running 0
Thu 29 Oct, 05:14 UTC1d ago – – – 0
Mon 5 Oct, 17:51 UTC24d ago 2 halved by day 12 23.5 days 2
Wed 23 Sep, 15:45 UTC36d ago 3 – 12.1 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 151 on average56/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 127 on average124/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 123 on average105/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 97 on average19/700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 94 on average77/700
  6. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average65/200

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at Mudd's Rust Staging PVE Server?

At their busiest, its recent wipes drew 2 players on average. 10 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 12.

How often does Mudd's Rust Staging PVE Server wipe, and on which day?

No next wipe can be predicted for Mudd's Rust Staging PVE Server, which wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 16 hours have passed since its current world was created.

Server

On what version does Mudd's Rust Staging PVE Server currently run?

Rust network protocol 2636 and build 169724 on Windows is what Mudd's Rust Staging PVE Server runs. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for Mudd's Rust Staging PVE Server, and is it online?

At the time of this check Mudd's Rust Staging PVE Server is online. It spent 12 of the last 7 full days' 168 hours up, 7% of the time. The first record Rust Insights has of it is 22 September 2026.

Where does Mudd's Rust Staging PVE Server run from?

There is no region published for Mudd's Rust Staging PVE Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 99.106.112.153:28505.

Server tags

What is meant by each tag on Mudd's Rust Staging PVE Server?

The tags gmvanilla (Game mode): The mode is vanilla survival; mp5 (Max players): It holds 5 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2636 (Protocol): Your game must run the same version to join: the protocol is 2636; cs169724 (Build): The game build is 169724; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server are what Mudd's Rust Staging PVE Server publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which Rust Insights filters and lists feature Mudd's Rust Staging PVE Server?

The Rust Insights lists that carry Mudd's Rust Staging PVE Server are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population

What does the population of Mudd's Rust Staging PVE Server look like?

Of its 5 slots, Mudd's Rust Staging PVE Server currently has 0 filled. Over the past week it peaked at 1 and averaged 0 players. The busiest point of the last 48 hours fell at 16:00 UTC, averaging 1 players.

How does Mudd's Rust Staging PVE Server compare with other Rust servers in the ranking?

On player hours for the last seven days, Mudd's Rust Staging PVE Server sits at #12,751, inside the top 57% of ranked servers.

Settings and rules

What settings and rules apply on Mudd's Rust Staging PVE Server?

No gather rate appears in the name of Mudd's Rust Staging PVE Server. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Carbon run here. VAC is on: Valve's anti-cheat is active.

Which map is live on Mudd's Rust Staging PVE Server?

A procedural map, generated by the game, is what Mudd's Rust Staging PVE Server runs.

Join

What is the way to join Mudd's Rust Staging PVE Server?

To connect, start Rust and enter client.connect 99.106.112.153:28505 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp5,ptrak,$r?,v2636,gmvanilla,cs169724,ts8,^z,^y

Game

gmvanilla
Game mode The mode is vanilla survival.
mp5
Max players It holds 5 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2636
Protocol Your game must run the same version to join: the protocol is 2636.
cs169724
Build The game build is 169724.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Plugins or settings alter the game, so it is filed under Modded.
^y
Carbon Carbon, a plugin framework, runs on this server.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.