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Rust Insights

Server profile

Mudds PvE Rust Server

Offline, with 0 of 5 players on; ranked #15,472 of every public Rust server, the top 67%. It last wiped 54d ago.

Filed under moddedcarbonpve
Launch Rust and join
0/ 5 players now 0% full
07-day averagepeak –
#15,472ranktop 67%
54d agolast wipeno schedule published
–next wipeno wipe seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep25 Sep27 Sep29 Sep

Note: Top 67% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 253 on average117/2000
  2. [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 242 on average164/2000
  3. Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 107 on average22/200
  4. 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 58 on average79/200
  5. [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 54 on average7/300
  6. TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 50 on average51/100

The short version

Quick answers

From the figures on this page.

Wipe days

When does Mudds PvE Rust Server wipe, and how often?

Too few wipes are on record for Mudds PvE Rust Server to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 54 days 16 hours ago.

Server

Which Rust version is Mudds PvE Rust Server on?

Running on Windows, Mudds PvE Rust Server is on Rust network protocol 2633 and build 164530. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for Mudds PvE Rust Server, and is it online?

Mudds PvE Rust Server is offline at the moment; the last time it was seen was 36 days 21 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 13 September 2026 is when Rust Insights first saw it.

Where does Mudds PvE Rust Server run from?

No region is published by Mudds PvE Rust Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 99.106.112.153:28015 is where it answers.

Server tags

Which meanings sit behind the tags on Mudds PvE Rust Server?

These tags come from Mudds PvE Rust Server and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): 5 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs164530 (Build): It runs game build 164530; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^p (PvE): There is no player fighting; the world itself is the danger; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): The plugin framework here is Carbon. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature Mudds PvE Rust Server?

These Rust Insights lists include Mudds PvE Rust Server: Modded Rust servers, explained and Rust PvE servers, live. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Population history

What does the population of Mudds PvE Rust Server look like?

Mudds PvE Rust Server was last seen 36 days 21 hours ago and is offline right now.

Where does Mudds PvE Rust Server sit in the rankings?

The player-hours ranking for the last seven days puts Mudds PvE Rust Server at #15,472, among the top 67% of all ranked servers.

Map and rules

What settings and rules apply on Mudds PvE Rust Server?

No gather rate appears in the name of Mudds PvE Rust Server. No group limit is set, so the game's default of 8 players applies. pve is the game mode, no fighting other players. It is a Modded entry: plugins or settings modify the game. Carbon is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.

What is the map on Mudds PvE Rust Server?

The map on Mudds PvE Rust Server is procedural and the game generates it.

Connecting

What is the way to join Mudds PvE Rust Server?

Open the console with F1 in Rust and enter client.connect 99.106.112.153:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp5,ptrak,$r?,v2633,^z,^y,^p,gmrust,cs164530,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp5
Max players 5 slots in total.
ts8
Group limit This is the game default: 8 per team at most.
v2633
Protocol Your game must run the same version to join: the protocol is 2633.
cs164530
Build It runs game build 164530.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Gameplay

^p
PvE There is no player fighting; the world itself is the danger.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon The plugin framework here is Carbon.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.