Server profile
DevServer
Offline, with 1 of 10 players on; ranked #13,616 of every public Rust server, the top 62%. It last wiped 9d ago.
Offline 98.97.75.92:28015 checked 9d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 62% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does DevServer wipe, and on which day?
Its rhythm cannot be read yet: DevServer has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 9 days 7 hours have passed since its current world was created.
Server
What Rust version is live on DevServer?
Running on Windows, DevServer is on Rust network protocol 2634 and build 167781. Joining needs your game on the same protocol, which Steam updates for you.
Has DevServer stayed online, and is it up now?
Offline at the moment, DevServer was last seen 9 days 6 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 19 October 2026.
In which location does DevServer sit?
No region is published by DevServer. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 98.97.75.92:28015.
Lists and tags
Which meanings sit behind the tags on DevServer?
When the game's server browser reads DevServer, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature DevServer?
These Rust Insights lists include DevServer: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player counts
How many players are on DevServer right now, and how does that number move?
DevServer was last seen 9 days 6 hours ago and is offline right now.
How does DevServer compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts DevServer at #13,616, among the top 62% of all ranked servers.
Rules and settings
How is DevServer configured, and what rules apply?
No gather rate appears in the name of DevServer. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Carbon run here. Anti-cheat: VAC, from Valve, is on.
Which map is live on DevServer?
The game generates the map on DevServer, which is procedural.
Connecting
How do you connect to DevServer?
Type client.connect 98.97.75.92:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.