Server profile
Czar's Test Site
Online, with 1 of 10 players on; ranked #6,178 of every public Rust server, the top 28%. It last wiped 3d ago.
Online 98.192.201.112:28015 checked 26m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 28% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 00:01 UTC3d ago | 1 | – | running | 1 |
| Fri 23 Oct, 04:06 UTC4d ago | 1 | – | 1.8 days | 1 |
| Mon 5 Oct, 01:46 UTC22d ago | 1 | held half | 18.1 days | 0 |
| Sat 26 Sep, 04:04 UTC31d ago | 0 | – | 8.9 days | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at Czar's Test Site?
Recent wipes peaked at 1 players on average. The peak crowd on this wipe came 0 hours after it started. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
How often does Czar's Test Site wipe, and on which day?
Czar's Test Site wipes at times that vary, so its next wipe cannot be predicted. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 3 days 1 hours have passed since its current world was created.
Server details
What does performance look like on Czar's Test Site?
Server fps averaged 64 over 48 hours; the lowest reading was 54. Buildings, deployables and the rest took the entity count as high as 99,900. The highest memory figure was 3,008 MB. A climbing entity count and low fps are what players experience as lag.
Which Rust version is Czar's Test Site on?
Running on Windows, Czar's Test Site is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for Czar's Test Site, and is it online?
At the time of this check Czar's Test Site is online. Going by the uptime figure it gives, its last restart was around 1 hours ago. It spent 27 of the last 7 full days' 168 hours up, 16% of the time. On 17 September 2026 is when Rust Insights first saw it.
Where does Czar's Test Site run from?
No region is published by Czar's Test Site. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 98.192.201.112:28015.
Tags
What is meant by each tag on Czar's Test Site?
When the game's server browser reads Czar's Test Site, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature Czar's Test Site?
Czar's Test Site appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population history
How many players are on Czar's Test Site right now?
Of its 10 slots, Czar's Test Site currently has 1 filled. The seven-day average is 1 players, and the highest point in that week was 1. The busiest point of the last 48 hours fell at 02:00 UTC, averaging 1 players.
How does Czar's Test Site compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts Czar's Test Site at #6,178, among the top 28% of all ranked servers.
Rules and settings
What settings and rules apply on Czar's Test Site?
Nothing about gather rate is given in the name of Czar's Test Site. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
What is the map on Czar's Test Site?
The game generates the map on Czar's Test Site: procedural, size 4,250, seed 1785020316. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
How to join
How do you connect to Czar's Test Site?
To connect, start Rust and enter client.connect 98.192.201.112:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.