Server profile
Chrayntopia-dev
Offline, with 0 of ? players on; ranked #16,226 of every public Rust server, the top 71%. It last wiped 34d ago.
Offline 98.142.0.118:28015 checked 34d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 25 Sep, 05:39 UTC34d ago | 0 | – | running | 0 |
| Thu 24 Sep, 14:31 UTC35d ago | 0 | – | 0.6 days | 0 |
| Thu 17 Sep, 01:42 UTC42d ago | 2 | halved by day 1 | 7.5 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On Chrayntopia-dev, what happens on wipe day?
Recent wipes peaked at 1 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 1.
When does Chrayntopia-dev wipe, and how often?
There is no next wipe to predict: Chrayntopia-dev wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 34 days 11 hours have passed since its current world was created.
About the server
Which Rust version is Chrayntopia-dev on?
Rust network protocol 2633 and build 165217 on Linux is what Chrayntopia-dev runs. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is Chrayntopia-dev, and is it up at the moment?
The last sighting of Chrayntopia-dev was 34 days 10 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 13 September 2026.
Where does Chrayntopia-dev run from?
There is no region published for Chrayntopia-dev. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 98.142.0.118:28015 is where it answers.
Lists and tags
Which meanings sit behind the tags on Chrayntopia-dev?
The tags gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): It holds 0 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): To join you need the same version; protocol 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework in use are what Chrayntopia-dev publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature Chrayntopia-dev?
The Rust Insights lists that carry Chrayntopia-dev are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
How many players are on Chrayntopia-dev right now, and how does that number move?
Chrayntopia-dev is offline at the moment; the last sighting was 34 days 10 hours ago.
How does Chrayntopia-dev compare with other Rust servers in the ranking?
Player hours over seven days put Chrayntopia-dev at #16,226, within the top 71% of the ranked field.
Map and rules
How is Chrayntopia-dev configured, and what rules apply?
The name of Chrayntopia-dev does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Carbon of them. VAC is on: Valve's anti-cheat is active.
Which map is live on Chrayntopia-dev?
The game generates the map on Chrayntopia-dev: procedural, size 4,250, seed 2026832128. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Its map carries the name Custom Map.
Connecting
How can you get onto Chrayntopia-dev?
Open the console with F1 in Rust and enter client.connect 98.142.0.118:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.