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Rust Insights

Server profile

Chrayntopia-dev

Offline, with 0 of ? players on; ranked #9,245 of every public Rust server, the top 41%. It last wiped 8d ago.

Filed under moddedcarbon
Launch Rust and join
0/ ? players now
07-day averagepeak 2
#9,245ranktop 41%
8d agolast wipeno schedule published
7d 3hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k25 Sep2 Oct9 Oct15 Oct22 Oct29 Oct

Note: Top 41% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

A steady gap.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence

7 days usual gap between real wipes
75% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

Coming wipes

  1. 7d 3hThu 5 Nov, 19:00 UTCFW
  2. 13d 21hThu 12 Nov, 12:34 UTC
  3. 21d 8hThu 19 Nov, 23:28 UTC
  4. 28d 18hFri 27 Nov, 10:22 UTC
  5. 35d 3hThu 3 Dec, 19:00 UTCFW
  6. 36d 5hFri 4 Dec, 21:17 UTC
  7. 43d 16hSat 12 Dec, 08:11 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Wed 21 OctTue 13 OctMon 5 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in, with 1 in the queue.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 03:51 UTC8d ago 3+1 queue – running 0
Tue 13 Oct, 05:07 UTC16d ago 2 halved by day 1 7.9 days 0
Mon 5 Oct, 18:12 UTC23d ago 0 – 7.5 days 0
Tue 29 Sep, 04:44 UTC30d ago 1 halved by day 1 6.6 days 0
Mon 28 Sep, 04:50 UTC31d ago 1 – 1 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 149 on average178/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average126/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average186/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average88/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average335/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 86 on average229/700

The short version

Quick answers

From the figures on this page.

Wipe schedule

On Chrayntopia-dev, what happens on wipe day?

Recent wipes peaked at 2 players on average. 23 hours after the latest wipe came the peak, and a further 1 stood in the queue. In 0% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 1.

When does Chrayntopia-dev wipe, and how often?

Recent wipes on Chrayntopia-dev have come about 7 days apart. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world you are playing on now was made 8 days 11 hours ago.

About the server

On what version does Chrayntopia-dev currently run?

The Rust build is network protocol 2635 and build 168909, running on Linux, for Chrayntopia-dev. Joining needs your game on the same protocol, which Steam updates for you.

Has Chrayntopia-dev stayed online, and is it up now?

Chrayntopia-dev is offline at the moment; the last time it was seen was 2 days 5 hours ago. The last 7 full days gave 131 of 168 hours up, or 78% of the time. Rust Insights first logged this server on 25 September 2026.

What location is listed for Chrayntopia-dev?

There is no region published for Chrayntopia-dev. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 98.142.0.118:28015.

Tags

Which meanings sit behind the tags on Chrayntopia-dev?

When the game's server browser reads Chrayntopia-dev, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): It holds 0 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): The plugin framework here is Carbon. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature Chrayntopia-dev?

These Rust Insights lists include Chrayntopia-dev: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

How many players are on Chrayntopia-dev right now?

Chrayntopia-dev was last seen 2 days 5 hours ago and is offline right now. Over the past week it peaked at 2 and averaged 0 players.

How does Chrayntopia-dev compare with other Rust servers in the ranking?

Player hours over seven days put Chrayntopia-dev at #9,245, within the top 41% of the ranked field.

Settings and rules

How is Chrayntopia-dev configured, and what rules apply?

Nothing about gather rate is given in the name of Chrayntopia-dev. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Carbon run here. The server has Valve's VAC anti-cheat switched on.

Which map is live on Chrayntopia-dev?

Size 4,250 and seed 50000 define the procedural map on Chrayntopia-dev, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Read out, its map name is: Custom Map.

Connecting

How do you connect to Chrayntopia-dev?

To connect, start Rust and enter client.connect 98.142.0.118:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players It holds 0 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Modded is its listing, because plugins or settings change how the game plays.
^y
Carbon The plugin framework here is Carbon.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.