Server profile
Chrayntopia-dev
Offline, with 0 of ? players on; ranked #9,245 of every public Rust server, the top 41%. It last wiped 8d ago.
Offline 98.142.0.118:28015 checked 2d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 41% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
A steady gap.
Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
Coming wipes
- 7d 3hThu 5 Nov, 19:00 UTCFW
- 13d 21hThu 12 Nov, 12:34 UTC
- 21d 8hThu 19 Nov, 23:28 UTC
- 28d 18hFri 27 Nov, 10:22 UTC
- 35d 3hThu 3 Dec, 19:00 UTCFW
- 36d 5hFri 4 Dec, 21:17 UTC
- 43d 16hSat 12 Dec, 08:11 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in, with 1 in the queue.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 03:51 UTC8d ago | 3+1 queue | – | running | 0 |
| Tue 13 Oct, 05:07 UTC16d ago | 2 | halved by day 1 | 7.9 days | 0 |
| Mon 5 Oct, 18:12 UTC23d ago | 0 | – | 7.5 days | 0 |
| Tue 29 Sep, 04:44 UTC30d ago | 1 | halved by day 1 | 6.6 days | 0 |
| Mon 28 Sep, 04:50 UTC31d ago | 1 | – | 1 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On Chrayntopia-dev, what happens on wipe day?
Recent wipes peaked at 2 players on average. 23 hours after the latest wipe came the peak, and a further 1 stood in the queue. In 0% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 1.
When does Chrayntopia-dev wipe, and how often?
Recent wipes on Chrayntopia-dev have come about 7 days apart. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world you are playing on now was made 8 days 11 hours ago.
About the server
On what version does Chrayntopia-dev currently run?
The Rust build is network protocol 2635 and build 168909, running on Linux, for Chrayntopia-dev. Joining needs your game on the same protocol, which Steam updates for you.
Has Chrayntopia-dev stayed online, and is it up now?
Chrayntopia-dev is offline at the moment; the last time it was seen was 2 days 5 hours ago. The last 7 full days gave 131 of 168 hours up, or 78% of the time. Rust Insights first logged this server on 25 September 2026.
What location is listed for Chrayntopia-dev?
There is no region published for Chrayntopia-dev. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 98.142.0.118:28015.
Tags
Which meanings sit behind the tags on Chrayntopia-dev?
When the game's server browser reads Chrayntopia-dev, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): It holds 0 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): The plugin framework here is Carbon. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature Chrayntopia-dev?
These Rust Insights lists include Chrayntopia-dev: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player counts
How many players are on Chrayntopia-dev right now?
Chrayntopia-dev was last seen 2 days 5 hours ago and is offline right now. Over the past week it peaked at 2 and averaged 0 players.
How does Chrayntopia-dev compare with other Rust servers in the ranking?
Player hours over seven days put Chrayntopia-dev at #9,245, within the top 41% of the ranked field.
Settings and rules
How is Chrayntopia-dev configured, and what rules apply?
Nothing about gather rate is given in the name of Chrayntopia-dev. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Carbon run here. The server has Valve's VAC anti-cheat switched on.
Which map is live on Chrayntopia-dev?
Size 4,250 and seed 50000 define the procedural map on Chrayntopia-dev, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Read out, its map name is: Custom Map.
Connecting
How do you connect to Chrayntopia-dev?
To connect, start Rust and enter client.connect 98.142.0.118:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.