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Rust Insights

Server profile

Chrayntopia-dev

Online, with 0 of ? players on; ranked #10,565 of every public Rust server, the top 48%. It last wiped 6d ago.

Filed under moddedcarbon
Launch Rust and join
0/ ? players now
07-day averagepeak 1
#10,565ranktop 48%
6d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75112:0021:0006:0014:0001:0010:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040012:0021:0006:0014:0001:0010:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k27 Oct28 Oct29 Oct

Note: Top 48% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

No hourly players around its wipes yet.

Note: players each hour, from the hour of the wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:02 UTC6d ago – – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 149 on average163/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average133/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average186/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average68/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average13/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average18/1000

The short version

Quick answers

From the figures on this page.

Wipe days

On what schedule does Chrayntopia-dev wipe?

Too few wipes are on record for Chrayntopia-dev to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 6 days 17 hours have passed since its current world was created.

Server details

Does Chrayntopia-dev hold a steady frame rate?

Average server fps over the last 48 hours was 190, with a floor of 121. Buildings, deployables and the rest took the entity count as high as 110,505. The highest memory figure was 4,256 MB. Lag, for players, is low fps and an entity count that keeps climbing.

Which Rust version is Chrayntopia-dev on?

Running on Linux, Chrayntopia-dev is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for Chrayntopia-dev, and is it online?

Chrayntopia-dev is currently reachable and online. The uptime it reports puts the last restart at about 14 hours ago. Of the 24 hours in the last 1 full day, 22 were up, 92% of the time. The first record Rust Insights has of it is 27 October 2026.

In which location does Chrayntopia-dev sit?

No region is published by Chrayntopia-dev. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 98.142.0.118:28015.

Server tags

How should you read the tags listed for Chrayntopia-dev?

These tags come from Chrayntopia-dev and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): 0 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon, a plugin framework, runs on this server. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

On which Rust Insights lists does Chrayntopia-dev appear?

Chrayntopia-dev appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Player counts

How many players are on Chrayntopia-dev right now, and how does that number move?

0 players are connected to Chrayntopia-dev right now. Over the past week it peaked at 1 and averaged 0 players. Its strongest hour in the past 48 was 00:00 UTC, with an average of 1 players.

How does Chrayntopia-dev compare with other Rust servers in the ranking?

On player hours for the last seven days, Chrayntopia-dev sits at #10,565, inside the top 48% of ranked servers.

Settings and rules

What are the settings and rules for Chrayntopia-dev?

The name of Chrayntopia-dev does not state a gather rate. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Plugins: Carbon run here. Anti-cheat: VAC, from Valve, is on.

What is the map on Chrayntopia-dev?

Chrayntopia-dev runs a procedural map of size 4,250 with seed 50000, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Read out, its map name is: Custom Map.

How to join

How do you connect to Chrayntopia-dev?

Open the console with F1 in Rust and enter client.connect 98.142.0.118:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival as standard Rust plays.
mp0
Max players 0 slots in total.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Mods and access

^z
Modded Modded is its listing, because plugins or settings change how the game plays.
^y
Carbon Carbon, a plugin framework, runs on this server.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.