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Rust Insights

Server profile

Ev!L Rust server | Powered by AMP

Online, with 0 of 10 players on; ranked #14,351 of every public Rust server, the top 65%. It last wiped 14d ago.

Filed under moddedoxide
Launch Rust and join
0/ 10 players now 0% full
07-day averagepeak 1
#14,351ranktop 65%
14d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75120:0005:0014:0023:0008:0017:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608020:0005:0014:0023:0008:0017:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct22 Oct25 Oct28 Oct

Note: Top 65% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1.1 days usual gap between real wipes
3 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Wed 14 OctTue 13 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 3, 5 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 11:57 UTC14d ago 3 – running 0
Tue 13 Oct, 09:11 UTC15d ago 3 – 1.1 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 157 on average205/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 127 on average121/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average183/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 90 on average126/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average19/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average50/1000

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at Ev!L Rust server | Powered by AMP?

Recent wipes peaked at 3 players on average. The peak crowd on this wipe came 5 hours after it started.

How often does Ev!L Rust server | Powered by AMP wipe, and on which day?

The record of Ev!L Rust server | Powered by AMP's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 14 days 7 hours ago.

Server details

Does Ev!L Rust server | Powered by AMP hold a steady frame rate?

Average server fps over the last 48 hours was 60, with a floor of 57. The world held a peak of 95,153 entities, counting buildings, deployables and all the rest. The highest memory figure was 3,135 MB. A climbing entity count and low fps are what players experience as lag.

On what version does Ev!L Rust server | Powered by AMP currently run?

Running on Linux, Ev!L Rust server | Powered by AMP is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for Ev!L Rust server | Powered by AMP, and is it online?

Right now Ev!L Rust server | Powered by AMP is up and running. About 6 hours ago is when it last restarted, judged from the uptime it reports. It spent 125 of the last 7 full days' 168 hours up, 74% of the time. On 13 October 2026 is when Rust Insights first saw it.

In which location does Ev!L Rust server | Powered by AMP sit?

No region is published by Ev!L Rust server | Powered by AMP. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 98.116.93.211:28015.

Server tags

What is meant by each tag on Ev!L Rust server | Powered by AMP?

When the game's server browser reads Ev!L Rust server | Powered by AMP, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does Ev!L Rust server | Powered by AMP turn up among the Rust Insights lists and filters?

Ev!L Rust server | Powered by AMP appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

What does the population of Ev!L Rust server | Powered by AMP look like?

At the time of this refresh, Ev!L Rust server | Powered by AMP holds 0 players on 10 slots. The seven-day average is 0 players, and the highest point in that week was 1. Look at the last 48 hours and the peak hour is 16:00 UTC, at 0 players on average.

How does Ev!L Rust server | Powered by AMP compare with other Rust servers in the ranking?

The player-hours ranking for the last seven days puts Ev!L Rust server | Powered by AMP at #14,351, among the top 65% of all ranked servers.

Settings and rules

What are the settings and rules for Ev!L Rust server | Powered by AMP?

Nothing about gather rate is given in the name of Ev!L Rust server | Powered by AMP. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.

What is the map on Ev!L Rust server | Powered by AMP?

The game generates the map on Ev!L Rust server | Powered by AMP: procedural, size 4,100, seed 6738. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Connecting

How do you connect to Ev!L Rust server | Powered by AMP?

Type client.connect 98.116.93.211:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players It holds 10 slots.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.