Server profile
Lag Simulator 2026 - Maximum Suffering
Offline, with 0 of 100 players on; ranked #14,523 of every public Rust server, the top 63%. It last wiped 27d ago.
Offline 98.116.82.200:28015 checked 27d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 63% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 00:37 UTC27d ago | 1 | – | running | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What should you expect on wipe day at Lag Simulator 2026 - Maximum Suffering?
The average busiest point of its recent wipes was 1 players. 0 hours into the latest wipe, the crowd on the server reached its peak.
On what schedule does Lag Simulator 2026 - Maximum Suffering wipe?
Its rhythm cannot be read yet: Lag Simulator 2026 - Maximum Suffering has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 27 days 8 hours have passed since its current world was created.
Server details
What Rust version is live on Lag Simulator 2026 - Maximum Suffering?
Running on Windows, Lag Simulator 2026 - Maximum Suffering is on Rust network protocol 2634 and build 166494. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is Lag Simulator 2026 - Maximum Suffering, and is it up at the moment?
Lag Simulator 2026 - Maximum Suffering is offline at the moment; the last time it was seen was 27 days 8 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 1 October 2026 is when Rust Insights first saw it.
In which location does Lag Simulator 2026 - Maximum Suffering sit?
A region is not published by Lag Simulator 2026 - Maximum Suffering. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 98.116.82.200:28015.
Lists and tags
What is meant by each tag on Lag Simulator 2026 - Maximum Suffering?
These tags come from Lag Simulator 2026 - Maximum Suffering and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): The slot count is 100; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): To join you need the same version; protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): The plugin framework here is Carbon. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does Lag Simulator 2026 - Maximum Suffering appear?
These Rust Insights lists include Lag Simulator 2026 - Maximum Suffering: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
How many players are on Lag Simulator 2026 - Maximum Suffering right now, and how does that number move?
The last time Lag Simulator 2026 - Maximum Suffering was seen online was 27 days 8 hours ago, and it is offline now.
In the ranking of Rust servers, where does Lag Simulator 2026 - Maximum Suffering place?
Player hours over seven days put Lag Simulator 2026 - Maximum Suffering at #14,523, within the top 63% of the ranked field.
Settings and rules
How is Lag Simulator 2026 - Maximum Suffering configured, and what rules apply?
Nothing about gather rate is given in the name of Lag Simulator 2026 - Maximum Suffering. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Carbon is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
Which map is live on Lag Simulator 2026 - Maximum Suffering?
A procedural map, generated by the game, is what Lag Simulator 2026 - Maximum Suffering runs.
Join
How do you connect to Lag Simulator 2026 - Maximum Suffering?
To connect, start Rust and enter client.connect 98.116.82.200:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.