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Rust Insights

Server profile

JustifiedGamingDotCom

Online, with 0 of 50 players on; ranked #15,180 of every public Rust server, the top 68%. It last wiped 27d ago.

Filed under moddedoxide
Launch Rust and join Website
0/ 50 players now 0% full
07-day averagepeak 1
#15,180ranktop 68%
27d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123407:0016:0001:0010:0020:0005:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608007:0016:0001:0010:0020:0005:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 68% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.9 days usual gap between real wipes
0% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 2 OctTue 29 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 00:58 UTC27d ago 2 – running 0
Tue 29 Sep, 05:11 UTC30d ago 1 halved by day 1 2.8 days 0
Thu 24 Sep, 06:43 UTC34d ago 1 halved by day 1 4.9 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 151 on average54/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average130/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average72/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average22/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average3/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average6/1000

The short version

Quick answers

From the figures on this page.

Wipe days

On JustifiedGamingDotCom, what happens on wipe day?

At their busiest, its recent wipes drew 1 players on average. The peak crowd on this wipe came 1 hours after it started. In 0% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 1.

On what schedule does JustifiedGamingDotCom wipe?

JustifiedGamingDotCom wipes at times that vary, so its next wipe cannot be predicted. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 27 days 5 hours have passed since its current world was created.

Server

What does performance look like on JustifiedGamingDotCom?

Server fps averaged 52 over 48 hours; the lowest reading was 44. The world held a peak of 78,912 entities, counting buildings, deployables and all the rest. It drew as much as 9,333 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

Which Rust version is JustifiedGamingDotCom on?

Running on Linux, JustifiedGamingDotCom is on Rust network protocol 2634 and build 166494. Joining needs your game on the same protocol, which Steam updates for you.

Has JustifiedGamingDotCom stayed online, and is it up now?

JustifiedGamingDotCom is currently reachable and online. About 16 days 19 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 167 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 13 September 2026.

What location is listed for JustifiedGamingDotCom?

There is no region published for JustifiedGamingDotCom. Rust Insights reports the location a server declares, not the physical place of the machine. 97.87.129.151:28015 is where it answers.

Lists and tags

Which meanings sit behind the tags on JustifiedGamingDotCom?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): To join you need the same version; protocol 2634; cs166494 (Build): It runs game build 166494; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what JustifiedGamingDotCom publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Which Rust Insights filters and lists feature JustifiedGamingDotCom?

These Rust Insights lists include JustifiedGamingDotCom: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population history

How many players are on JustifiedGamingDotCom right now, and how does that number move?

Of its 50 slots, JustifiedGamingDotCom currently has 0 filled. A weekly average of 0 players goes with a peak of 1.

In the ranking of Rust servers, where does JustifiedGamingDotCom place?

The player-hours ranking for the last seven days puts JustifiedGamingDotCom at #15,180, among the top 68% of all ranked servers.

Map and rules

What are the settings and rules for JustifiedGamingDotCom?

No gather rate appears in the name of JustifiedGamingDotCom. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.

What is the map on JustifiedGamingDotCom?

JustifiedGamingDotCom runs a procedural map of size 5,999 with seed 1337, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Its map carries the name Custom Map.

Join

How do you connect to JustifiedGamingDotCom?

Type client.connect 97.87.129.151:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. https://justifiedgaming.com/rust/ is its website.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots in total.
ts8
Group limit The game default applies: teams cap at 8.
v2634
Protocol To join you need the same version; protocol 2634.
cs166494
Build It runs game build 166494.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.