Server profile
Hello Darkness Builder map
Offline, with 0 of ? players on; ranked #15,358 of every public Rust server, the top 69%. It last wiped 2d ago.
Offline 97.247.33.103:28017 checked 1d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
How often does Hello Darkness Builder map wipe, and on which day?
The record of Hello Darkness Builder map's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 2 days 19 hours ago.
Server details
What does performance look like on Hello Darkness Builder map?
The 48-hour average for server fps is 61, and 46 was the lowest seen. The world held a peak of 51,701 entities, counting buildings, deployables and all the rest. Memory use peaked at 1,704 MB. Lag, for players, is low fps and an entity count that keeps climbing.
What Rust version is live on Hello Darkness Builder map?
Rust network protocol 2635 and build 168909 on Windows is what Hello Darkness Builder map runs. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Hello Darkness Builder map, and is it online?
The last sighting of Hello Darkness Builder map was 24 hours ago, and it is offline at present. About 22 hours ago is when it last restarted, judged from the uptime it reports. It was up for 3 of 24 hours over the last 1 full day, which is 12% of the time. On 27 October 2026 is when Rust Insights first saw it.
Where does Hello Darkness Builder map run from?
A region is not published by Hello Darkness Builder map. Rust Insights reports the location a server declares, not the physical place of the machine. 97.247.33.103:28017 is where it answers.
Server tags
Which meanings sit behind the tags on Hello Darkness Builder map?
When the game's server browser reads Hello Darkness Builder map, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): It holds 0 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^p (PvE): There is no player fighting; the world itself is the danger; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does Hello Darkness Builder map turn up among the Rust Insights lists and filters?
These Rust Insights lists include Hello Darkness Builder map: Modded Rust servers, explained, Rust build and creative servers and Rust PvE servers, live. On the server list, the filters that surface it are Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Population history
How many players are on Hello Darkness Builder map right now?
Hello Darkness Builder map was last seen 24 hours ago and is offline right now. A seven-day average of 0 players puts the last week in context.
In the ranking of Rust servers, where does Hello Darkness Builder map place?
Player hours over seven days put Hello Darkness Builder map at #15,358, within the top 69% of the ranked field.
Rules and settings
What settings and rules apply on Hello Darkness Builder map?
The name of Hello Darkness Builder map does not state a gather rate. The default of 8 players per group is what applies here. You get pve as the game mode, no fighting other players. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.
Which map is live on Hello Darkness Builder map?
Size 3,000 and seed 408953264 define the procedural map on Hello Darkness Builder map, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
How to join
How do you connect to Hello Darkness Builder map?
Type client.connect 97.247.33.103:28017 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.