Server profile
Hello Darkness Builder map
Offline, with 1 of ? players on; ranked #9,417 of every public Rust server, the top 42%. It last wiped 2d ago.
Offline 97.247.19.87:28017 checked 1d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 42% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does Hello Darkness Builder map wipe, and on which day?
The record of Hello Darkness Builder map's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 2 days 17 hours ago.
About the server
What does performance look like on Hello Darkness Builder map?
Average server fps over the last 48 hours was 68, with a floor of 66. Buildings, deployables and the rest took the entity count as high as 50,219. It drew as much as 1,558 MB of memory. A climbing entity count and low fps are what players experience as lag.
Which Rust version is Hello Darkness Builder map on?
Running on Windows, Hello Darkness Builder map is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
How reliable is Hello Darkness Builder map, and is it up at the moment?
The last sighting of Hello Darkness Builder map was 46 hours ago, and it is offline at present. Going by the uptime figure it gives, its last restart was around 18 hours ago. It spent 4 of the last 2 full days' 48 hours up, 8% of the time. The first record Rust Insights has of it is 26 October 2026.
In which location does Hello Darkness Builder map sit?
A region is not published by Hello Darkness Builder map. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 97.247.19.87:28017.
Tags
What is meant by each tag on Hello Darkness Builder map?
The tags gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): It holds 0 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^p (PvE): There is no player fighting; the world itself is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what Hello Darkness Builder map publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature Hello Darkness Builder map?
These Rust Insights lists include Hello Darkness Builder map: Modded Rust servers, explained, Rust build and creative servers and Rust PvE servers, live. You will find it on the server list by applying these filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Player counts
How many players are on Hello Darkness Builder map right now, and how does that number move?
Hello Darkness Builder map is offline at the moment; the last sighting was 46 hours ago. The seven-day average is 0 players, and the highest point in that week was 1. Look at the last 48 hours and the peak hour is 03:00 UTC, at 1 players on average.
In the ranking of Rust servers, where does Hello Darkness Builder map place?
On player hours for the last seven days, Hello Darkness Builder map sits at #9,417, inside the top 42% of ranked servers.
Map and rules
What settings and rules apply on Hello Darkness Builder map?
No gather rate appears in the name of Hello Darkness Builder map. Groups can reach 8 players, which is the default in the game. You get pve as the game mode, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.
What is the map on Hello Darkness Builder map?
Size 3,000 and seed 408953264 define the procedural map on Hello Darkness Builder map, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Connecting
How do you connect to Hello Darkness Builder map?
Open the console with F1 in Rust and enter client.connect 97.247.19.87:28017. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.