Server profile
Hello Darkness PVE
Offline, with 1 of 100 players on; ranked #3,435 of every public Rust server, the top 15%. It last wiped 8d ago.
Offline 97.247.19.87:28015 checked 1d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 15% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
How often does Hello Darkness PVE wipe, and on which day?
Too few wipes are on record for Hello Darkness PVE to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 8 days 9 hours have passed since its current world was created.
Server
What does performance look like on Hello Darkness PVE?
The 48-hour average for server fps is 56, and 38 was the lowest seen. The world held a peak of 121,574 entities, counting buildings, deployables and all the rest. Memory use peaked at 3,963 MB. Lag, for players, is low fps and an entity count that keeps climbing.
On what version does Hello Darkness PVE currently run?
The Rust build is network protocol 2635 and build 168909, running on Windows, for Hello Darkness PVE. The same protocol is required to join, and Steam takes care of updating it.
Has Hello Darkness PVE stayed online, and is it up now?
The last sighting of Hello Darkness PVE was 33 hours ago, and it is offline at present. Going by the uptime figure it gives, its last restart was around 31 hours ago. The last 7 full days gave 148 of 168 hours up, or 88% of the time. The first record Rust Insights has of it is 20 October 2026.
Where does Hello Darkness PVE run from?
No region is published by Hello Darkness PVE. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 97.247.19.87:28015 is where it answers.
Server tags
What is meant by each tag on Hello Darkness PVE?
These tags come from Hello Darkness PVE and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The slot count is 100; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does Hello Darkness PVE turn up among the Rust Insights lists and filters?
Hello Darkness PVE appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population history
How many players are on Hello Darkness PVE right now, and how does that number move?
Hello Darkness PVE is offline at the moment; the last sighting was 33 hours ago. A weekly average of 1 players goes with a peak of 4. The busiest point of the last 48 hours fell at 16:00 UTC, averaging 2 players.
How does Hello Darkness PVE compare with other Rust servers in the ranking?
Player hours over seven days put Hello Darkness PVE at #3,435, within the top 15% of the ranked field.
Settings and rules
What settings and rules apply on Hello Darkness PVE?
The name of Hello Darkness PVE does not state a gather rate. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
What is the map on Hello Darkness PVE?
Size 4,500 and seed 1470027 define the procedural map on Hello Darkness PVE, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Connecting
What is the way to join Hello Darkness PVE?
Type client.connect 97.247.19.87:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.