Server profile
Hello Darkness Builder map
Offline, with 0 of ? players on; ranked #8,622 of every public Rust server, the top 39%. It last wiped 1d ago.
Offline 97.171.185.161:28017 checked 6h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 39% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does Hello Darkness Builder map wipe?
The record of Hello Darkness Builder map's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 38 hours ago.
Server details
What does performance look like on Hello Darkness Builder map?
Average server fps over the last 48 hours was 70, with a floor of 56. The world held a peak of 51,797 entities, counting buildings, deployables and all the rest. The highest memory figure was 1,605 MB. A climbing entity count and low fps are what players experience as lag.
Which Rust version is Hello Darkness Builder map on?
The Rust build is network protocol 2635 and build 168909, running on Windows, for Hello Darkness Builder map. You can only join if your game is on the same protocol; Steam handles that update.
Has Hello Darkness Builder map stayed online, and is it up now?
Offline at the moment, Hello Darkness Builder map was last seen 6 hours ago. About 11 hours ago is when it last restarted, judged from the uptime it reports. On 27 October 2026 is when Rust Insights first saw it.
What location is listed for Hello Darkness Builder map?
A region is not published by Hello Darkness Builder map. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 97.171.185.161:28017.
Server tags
How should you read the tags listed for Hello Darkness Builder map?
When the game's server browser reads Hello Darkness Builder map, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): The slot count is 0; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^p (PvE): The world is the threat here, since players do not fight one another; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature Hello Darkness Builder map?
Hello Darkness Builder map appears among the following Rust Insights lists: Modded Rust servers, explained, Rust build and creative servers and Rust PvE servers, live. You will find it on the server list by applying these filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Population history
How many players are on Hello Darkness Builder map right now?
Hello Darkness Builder map was last seen 6 hours ago and is offline right now. Over the past week it peaked at 1 and averaged 1 players. Look at the last 48 hours and the peak hour is 04:00 UTC, at 1 players on average.
Where does Hello Darkness Builder map sit in the rankings?
On player hours for the last seven days, Hello Darkness Builder map sits at #8,622, inside the top 39% of ranked servers.
Map and rules
What are the settings and rules for Hello Darkness Builder map?
The name of Hello Darkness Builder map does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get pve as the game mode, no fighting other players. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
Which map is live on Hello Darkness Builder map?
The game generates the map on Hello Darkness Builder map: procedural, size 3,000, seed 408953264. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Connecting
How do you connect to Hello Darkness Builder map?
To connect, start Rust and enter client.connect 97.171.185.161:28017 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.