Server profile
Hello Darkness PVE
Offline, with 0 of 100 players on; ranked #15,404 of every public Rust server, the top 69%. It last wiped 7d ago.
Offline 97.171.185.161:28015 checked 6h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does Hello Darkness PVE wipe, and how often?
The record of Hello Darkness PVE's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 7 days 18 hours ago.
About the server
What does performance look like on Hello Darkness PVE?
The 48-hour average for server fps is 64, and 52 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 121,515. The highest memory figure was 3,223 MB. What players feel as lag comes from low fps and an entity count on the rise.
On what version does Hello Darkness PVE currently run?
Rust network protocol 2635 and build 168909 on Windows is what Hello Darkness PVE runs. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for Hello Darkness PVE, and is it online?
Hello Darkness PVE is offline at the moment; the last time it was seen was 6 hours ago. Going by the uptime figure it gives, its last restart was around 11 hours ago. Rust Insights first logged this server on 27 October 2026.
In which location does Hello Darkness PVE sit?
No region is published by Hello Darkness PVE. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 97.171.185.161:28015.
Server tags
Which meanings sit behind the tags on Hello Darkness PVE?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It holds 100 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what Hello Darkness PVE publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does Hello Darkness PVE appear?
Hello Darkness PVE appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population history
What does the population of Hello Darkness PVE look like?
Hello Darkness PVE is offline at the moment; the last sighting was 6 hours ago. A seven-day average of 0 players puts the last week in context.
In the ranking of Rust servers, where does Hello Darkness PVE place?
The player-hours ranking for the last seven days puts Hello Darkness PVE at #15,404, among the top 69% of all ranked servers.
Rules and settings
What are the settings and rules for Hello Darkness PVE?
Nothing about gather rate is given in the name of Hello Darkness PVE. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
What is the map on Hello Darkness PVE?
The game generates the map on Hello Darkness PVE: procedural, size 4,500, seed 1470027. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Join
How can you get onto Hello Darkness PVE?
Open the console with F1 in Rust and enter client.connect 97.171.185.161:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.