Server profile
My Rust Server - Test
Online, with 0 of 50 players on; ranked #5,809 of every public Rust server, the top 26%. It last wiped 3d ago.
Online 96.2.164.37:28015 checked 2h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 26% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 21:46 UTC3d ago | 2 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What should you expect on wipe day at My Rust Server - Test?
Recent wipes peaked at 2 players on average. 23 hours into the latest wipe, the crowd on the server reached its peak.
On what schedule does My Rust Server - Test wipe?
Its rhythm cannot be read yet: My Rust Server - Test has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 3 days 21 hours have passed since its current world was created.
Server
What does performance look like on My Rust Server - Test?
The 48-hour average for server fps is 29, and 13 was the lowest seen. At its highest the entity count reached 68,522: buildings, deployables and everything else. It drew as much as 3,454 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.
On what version does My Rust Server - Test currently run?
Running on Windows, My Rust Server - Test is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is My Rust Server - Test, and is it up at the moment?
My Rust Server - Test is currently reachable and online. About 3 days 18 hours ago is when it last restarted, judged from the uptime it reports. It spent 72 of the last 3 full days' 72 hours up, 100% of the time. On 24 October 2026 is when Rust Insights first saw it.
In which location does My Rust Server - Test sit?
No region is published by My Rust Server - Test. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 96.2.164.37:28015 is where it answers.
Server tags
Which meanings sit behind the tags on My Rust Server - Test?
These tags come from My Rust Server - Test and are read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature My Rust Server - Test?
The Rust Insights lists that carry My Rust Server - Test are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Population
How many players are on My Rust Server - Test right now?
Of its 50 slots, My Rust Server - Test currently has 0 filled. A weekly average of 0 players goes with a peak of 2.
In the ranking of Rust servers, where does My Rust Server - Test place?
The player-hours ranking for the last seven days puts My Rust Server - Test at #5,809, among the top 26% of all ranked servers.
Settings and rules
How is My Rust Server - Test configured, and what rules apply?
The name of My Rust Server - Test does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Carbon is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
What is the map on My Rust Server - Test?
The game generates the map on My Rust Server - Test: procedural, size 3,500, seed 352165132. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Connecting
What is the way to join My Rust Server - Test?
Type client.connect 96.2.164.37:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.