Server profile
Local Playtest Server
Offline, with 0 of 10 players on; ranked #5,477 of every public Rust server, the top 25%. It last wiped 23d ago.
Offline 95.70.229.122:28015 checked 1d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 25% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 07:36 UTC23d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What should you expect on wipe day at Local Playtest Server?
Recent wipes peaked at 1 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak.
How often does Local Playtest Server wipe, and on which day?
The record of Local Playtest Server's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 23 days 15 hours ago.
Server details
What Rust version is live on Local Playtest Server?
The Rust build is network protocol 2635 and build 168909, running on Windows, for Local Playtest Server. The same protocol is required to join, and Steam takes care of updating it.
Has Local Playtest Server stayed online, and is it up now?
The last sighting of Local Playtest Server was 31 hours ago, and it is offline at present. The last 7 full days gave 72 of 168 hours up, or 43% of the time. Rust Insights first logged this server on 23 September 2026.
What location is listed for Local Playtest Server?
No region is published by Local Playtest Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 95.70.229.122:28015.
Server tags
Which meanings sit behind the tags on Local Playtest Server?
When the game's server browser reads Local Playtest Server, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does Local Playtest Server turn up among the Rust Insights lists and filters?
These Rust Insights lists include Local Playtest Server: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How many players are on Local Playtest Server right now, and how does that number move?
Local Playtest Server is offline at the moment; the last sighting was 31 hours ago. A weekly average of 0 players goes with a peak of 1. Look at the last 48 hours and the peak hour is 03:00 UTC, at 1 players on average.
How does Local Playtest Server compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts Local Playtest Server at #5,477, among the top 25% of all ranked servers.
Settings and rules
What settings and rules apply on Local Playtest Server?
Nothing about gather rate is given in the name of Local Playtest Server. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.
What is the map on Local Playtest Server?
The map on Local Playtest Server is procedural and the game generates it.
Connecting
What is the way to join Local Playtest Server?
Type client.connect 95.70.229.122:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.