Server profile
TEST
Offline, with 1 of 2 players on; ranked #14,814 of every public Rust server. It last wiped 43d ago.
Offline 95.70.20.144:28015 checked 43d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does TEST wipe?
Too few wipes are on record for TEST to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 43 days 22 hours ago.
Server
Which Rust version is TEST on?
The Rust build is network protocol 2633 and build 163794, running on Windows, for TEST. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is TEST, and is it up at the moment?
Offline at the moment, TEST was last seen 43 days 21 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 15 September 2026 is when Rust Insights first saw it.
Where does TEST run from?
There is no region published for TEST. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 95.70.20.144:28015 is where it answers.
Tags
Which meanings sit behind the tags on TEST?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): 2 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs163794 (Build): It runs game build 163794; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what TEST publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does TEST turn up among the Rust Insights lists and filters?
These Rust Insights lists include TEST: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on TEST right now?
TEST is offline at the moment; the last sighting was 43 days 21 hours ago.
In the ranking of Rust servers, where does TEST place?
Player hours over seven days put TEST at #14,814, within the top – of the ranked field.
Rules and settings
What settings and rules apply on TEST?
The name of TEST does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
Which map is live on TEST?
The map on TEST is procedural and the game generates it.
Connecting
How can you get onto TEST?
Open the console with F1 in Rust and enter client.connect 95.70.20.144:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.