Server profile
Local Test Server
Offline, with 0 of 15 players on; ranked #15,957 of every public Rust server, the top 70%. It last wiped 29d ago.
Offline 95.57.208.79:28015 checked 6d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
How often does Local Test Server wipe, and on which day?
Its rhythm cannot be read yet: Local Test Server has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 29 days ago.
Server details
What Rust version is live on Local Test Server?
Rust network protocol 2635 and build 168909 on Windows is what Local Test Server runs. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for Local Test Server, and is it online?
Local Test Server is offline at the moment; the last time it was seen was 6 days 18 hours ago. The last 6 full days gave 0 of 144 hours up, or 0% of the time. On 28 October 2026 is when Rust Insights first saw it.
Where does Local Test Server run from?
No region is published by Local Test Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 95.57.208.79:28015 is where it answers.
Lists and tags
What is meant by each tag on Local Test Server?
When the game's server browser reads Local Test Server, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp15 (Max players): The slot count is 15; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature Local Test Server?
The Rust Insights lists that carry Local Test Server are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
What does the population of Local Test Server look like?
The last time Local Test Server was seen online was 6 days 18 hours ago, and it is offline now. A seven-day average of 0 players puts the last week in context.
How does Local Test Server compare with other Rust servers in the ranking?
On player hours for the last seven days, Local Test Server sits at #15,957, inside the top 70% of ranked servers.
Rules and settings
What are the settings and rules for Local Test Server?
Nothing about gather rate is given in the name of Local Test Server. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
Which map is live on Local Test Server?
A procedural map, generated by the game, is what Local Test Server runs.
Join
What is the way to join Local Test Server?
Type client.connect 95.57.208.79:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.