Server profile
BedWars Dev
Offline, with 1 of 50 players on; ranked #12,848 of every public Rust server, the top 59%. It last wiped 13d ago.
Offline 95.52.119.35:28015 checked 13d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 59% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 21:15 UTC13d ago | 2 | – | running | 2 |
| Tue 13 Oct, 19:39 UTC15d ago | 2 | held half | 2.1 days | 0 |
| Sun 11 Oct, 20:11 UTC17d ago | 2 | – | 2 days | 0 |
| Sat 10 Oct, 23:32 UTC18d ago | 2 | – | 0.9 days | 0 |
| Wed 7 Oct, 23:05 UTC21d ago | 2 | held half | 3 days | 0 |
| Wed 7 Oct, 07:40 UTC22d ago | 2 | – | 0.6 days | 1 |
| Tue 6 Oct, 21:17 UTC22d ago | 2 | – | 0.4 days | 0 |
| Mon 5 Oct, 20:44 UTC23d ago | 3 | – | 1 days | 3 |
| Sun 4 Oct, 17:36 UTC24d ago | 3 | – | 1.1 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What does BedWars Dev look like once wipe day arrives?
The average busiest point of its recent wipes was 2 players. 0 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
When does BedWars Dev wipe, and how often?
There is no next wipe to predict: BedWars Dev wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 13 days 11 hours ago.
About the server
What Rust version is live on BedWars Dev?
Running on Windows, BedWars Dev is on Rust network protocol 2634 and build 166652. The same protocol is required to join, and Steam takes care of updating it.
How reliable is BedWars Dev, and is it up at the moment?
BedWars Dev is offline at the moment; the last time it was seen was 13 days 10 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 1 October 2026 is when Rust Insights first saw it.
What location is listed for BedWars Dev?
A region is not published by BedWars Dev. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 95.52.119.35:28015.
Lists and tags
Which meanings sit behind the tags on BedWars Dev?
The tags gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166652 (Build): It runs game build 166652; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon are what BedWars Dev publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature BedWars Dev?
These Rust Insights lists include BedWars Dev: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population history
How many players are on BedWars Dev right now, and how does that number move?
BedWars Dev was last seen 13 days 10 hours ago and is offline right now.
In the ranking of Rust servers, where does BedWars Dev place?
On player hours for the last seven days, BedWars Dev sits at #12,848, inside the top 59% of ranked servers.
Settings and rules
What settings and rules apply on BedWars Dev?
Nothing about gather rate is given in the name of BedWars Dev. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. It runs plugins, Carbon of them. The server has Valve's VAC anti-cheat switched on.
Join
How do you connect to BedWars Dev?
Type client.connect 95.52.119.35:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.