Server profile
TEST
Offline, with 0 of 10 players on; ranked #16,320 of every public Rust server, the top 71%. It last wiped 38d ago.
Offline 95.27.121.8:28015 checked 32d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does TEST wipe?
Too few wipes are on record for TEST to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 38 days 8 hours ago.
Server
On what version does TEST currently run?
Rust network protocol 2633 and build 164530 on Windows is what TEST runs. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for TEST, and is it online?
TEST is offline at the moment; the last time it was seen was 32 days 15 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 24 September 2026.
In which location does TEST sit?
No region is published by TEST. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 95.27.121.8:28015.
Server tags
What is meant by each tag on TEST?
These tags come from TEST and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs164530 (Build): It runs game build 164530; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does TEST appear?
These Rust Insights lists include TEST: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What does the population of TEST look like?
The last time TEST was seen online was 32 days 15 hours ago, and it is offline now.
Where does TEST sit in the rankings?
Player hours over seven days put TEST at #16,320, within the top 71% of the ranked field.
Rules and settings
What are the settings and rules for TEST?
No gather rate appears in the name of TEST. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
What is the map on TEST?
The game generates the map on TEST, which is procedural.
How to join
How do you connect to TEST?
Type client.connect 95.27.121.8:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.