Server profile
Testing server
Offline, with 1 of 1 players on; ranked #13,072 of every public Rust server, the top 60%. It last wiped 10d ago.
Offline 95.26.146.159:28015 checked 9d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 60% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does Testing server wipe, and on which day?
The record of Testing server's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 10 days 12 hours have passed since its current world was created.
Server details
Which Rust version is Testing server on?
The Rust build is network protocol 2634 and build 167781, running on Windows, for Testing server. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for Testing server, and is it online?
Offline at the moment, Testing server was last seen 9 days 19 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 17 October 2026.
What location is listed for Testing server?
A region is not published by Testing server. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 95.26.146.159:28015.
Tags
Which meanings sit behind the tags on Testing server?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): To join you need the same version; protocol 2634; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what Testing server publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature Testing server?
The Rust Insights lists that carry Testing server are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population history
How many players are on Testing server right now?
The last time Testing server was seen online was 9 days 19 hours ago, and it is offline now.
In the ranking of Rust servers, where does Testing server place?
The player-hours ranking for the last seven days puts Testing server at #13,072, among the top 60% of all ranked servers.
Settings and rules
What are the settings and rules for Testing server?
No gather rate appears in the name of Testing server. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
How to join
What is the way to join Testing server?
Open the console with F1 in Rust and enter client.connect 95.26.146.159:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.