Server profile
Testing server
Offline, with 1 of 1 players on; ranked #12,921 of every public Rust server, the top 60%. It last wiped 13d ago.
Offline 95.26.145.96:28015 checked 12d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 60% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
How often does Testing server wipe, and on which day?
The record of Testing server's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 13 days 23 hours ago.
Server
What Rust version is live on Testing server?
The Rust build is network protocol 2634 and build 167781, running on Windows, for Testing server. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for Testing server, and is it online?
Offline at the moment, Testing server was last seen 12 days 16 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 16 October 2026.
Where does Testing server run from?
No region is published by Testing server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 95.26.145.96:28015.
Lists and tags
What is meant by each tag on Testing server?
These tags come from Testing server and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature Testing server?
Testing server appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population history
How many players are on Testing server right now, and how does that number move?
Testing server is offline at the moment; the last sighting was 12 days 16 hours ago.
In the ranking of Rust servers, where does Testing server place?
Player hours over seven days put Testing server at #12,921, within the top 60% of the ranked field.
Settings and rules
What settings and rules apply on Testing server?
No gather rate appears in the name of Testing server. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
How to join
What is the way to join Testing server?
Open the console with F1 in Rust and enter client.connect 95.26.145.96:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.