Server profile
Testing server
Offline, with 1 of 1 players on; ranked #13,215 of every public Rust server, the top 57%. It last wiped 35d ago.
Offline 95.26.145.27:28015 checked 35d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 57% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does Testing server wipe, and how often?
The record of Testing server's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 35 days 7 hours ago.
Server
On what version does Testing server currently run?
Running on Windows, Testing server is on Rust network protocol 2633 and build 165217. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is Testing server, and is it up at the moment?
Testing server is offline at the moment; the last time it was seen was 35 days 6 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 22 September 2026.
Where does Testing server run from?
There is no region published for Testing server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 95.26.145.27:28015.
Tags
What is meant by each tag on Testing server?
When the game's server browser reads Testing server, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): 1 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): To join you need the same version; protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature Testing server?
The Rust Insights lists that carry Testing server are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on Testing server right now, and how does that number move?
Testing server was last seen 35 days 6 hours ago and is offline right now.
In the ranking of Rust servers, where does Testing server place?
The player-hours ranking for the last seven days puts Testing server at #13,215, among the top 57% of all ranked servers.
Map and rules
How is Testing server configured, and what rules apply?
Nothing about gather rate is given in the name of Testing server. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
Join
How can you get onto Testing server?
To connect, start Rust and enter client.connect 95.26.145.27:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.