Server profile
Testing server
Offline, with 1 of 1 players on; ranked #9,286 of every public Rust server, the top 42%. It last wiped 6d ago.
Offline 95.26.142.44:28015 checked 6d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 42% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does Testing server wipe?
Its rhythm cannot be read yet: Testing server has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 6 days 14 hours have passed since its current world was created.
Server details
Which Rust version is Testing server on?
Running on Windows, Testing server is on Rust network protocol 2634 and build 167781. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for Testing server, and is it online?
The last sighting of Testing server was 6 days 4 hours ago, and it is offline at present. The last 6 full days gave 2 of 144 hours up, or 1% of the time. The first record Rust Insights has of it is 21 October 2026.
What location is listed for Testing server?
No region is published by Testing server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 95.26.142.44:28015 is where it answers.
Server tags
Which meanings sit behind the tags on Testing server?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): It holds 1 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what Testing server publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature Testing server?
Testing server appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
What does the population of Testing server look like?
Testing server is offline at the moment; the last sighting was 6 days 4 hours ago. A weekly average of 1 players goes with a peak of 1.
Where does Testing server sit in the rankings?
The player-hours ranking for the last seven days puts Testing server at #9,286, among the top 42% of all ranked servers.
Map and rules
How is Testing server configured, and what rules apply?
No gather rate appears in the name of Testing server. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
Connecting
How can you get onto Testing server?
To connect, start Rust and enter client.connect 95.26.142.44:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.