Server profile
Testing server
Offline, with 1 of 1 players on; ranked #14,436 of every public Rust server, the top 60%. It last wiped 28d ago.
Offline 95.26.142.163:28015 checked 28d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 60% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
How often does Testing server wipe, and on which day?
Too few wipes are on record for Testing server to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 28 days 8 hours have passed since its current world was created.
Server details
On what version does Testing server currently run?
Rust network protocol 2633 and build 165217 on Windows is what Testing server runs. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Testing server, and is it online?
Offline at the moment, Testing server was last seen 28 days 8 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 30 September 2026.
What location is listed for Testing server?
There is no region published for Testing server. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 95.26.142.163:28015.
Lists and tags
How should you read the tags listed for Testing server?
When the game's server browser reads Testing server, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does Testing server turn up among the Rust Insights lists and filters?
Testing server appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What does the population of Testing server look like?
The last time Testing server was seen online was 28 days 8 hours ago, and it is offline now.
Where does Testing server sit in the rankings?
The player-hours ranking for the last seven days puts Testing server at #14,436, among the top 60% of all ranked servers.
Map and rules
How is Testing server configured, and what rules apply?
No gather rate appears in the name of Testing server. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
How to join
How can you get onto Testing server?
Type client.connect 95.26.142.163:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.