Server profile
Testing server
Offline, with 1 of 1 players on; ranked #10,762 of every public Rust server, the top 48%. It last wiped 1d ago.
Offline 95.26.142.128:28015 checked 15h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 48% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does Testing server wipe, and how often?
Its rhythm cannot be read yet: Testing server has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 25 hours ago.
About the server
On what version does Testing server currently run?
Rust network protocol 2635 and build 168909 on Windows is what Testing server runs. The same protocol is required to join, and Steam takes care of updating it.
How reliable is Testing server, and is it up at the moment?
Offline at the moment, Testing server was last seen 15 hours ago. The first record Rust Insights has of it is 27 October 2026.
In which location does Testing server sit?
There is no region published for Testing server. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 95.26.142.128:28015.
Server tags
What is meant by each tag on Testing server?
When the game's server browser reads Testing server, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): The slot count is 1; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does Testing server appear?
The Rust Insights lists that carry Testing server are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
What does the population of Testing server look like?
Testing server is offline at the moment; the last sighting was 15 hours ago. Over the past week it peaked at 1 and averaged 1 players. Look at the last 48 hours and the peak hour is 08:00 UTC, at 1 players on average.
In the ranking of Rust servers, where does Testing server place?
Player hours over seven days put Testing server at #10,762, within the top 48% of the ranked field.
Map and rules
What settings and rules apply on Testing server?
Nothing about gather rate is given in the name of Testing server. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
How to join
What is the way to join Testing server?
To connect, start Rust and enter client.connect 95.26.142.128:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.