Server profile
Testing server
Offline, with 1 of 1 players on; ranked #13,628 of every public Rust server, the top 62%. It last wiped 18d ago.
Offline 95.26.142.11:28015 checked 17d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 62% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does Testing server wipe?
The record of Testing server's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 18 days 10 hours have passed since its current world was created.
Server details
Which Rust version is Testing server on?
The Rust build is network protocol 2634 and build 167398, running on Windows, for Testing server. The same protocol is required to join, and Steam takes care of updating it.
How reliable is Testing server, and is it up at the moment?
The last sighting of Testing server was 17 days 21 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 10 October 2026.
Where does Testing server run from?
There is no region published for Testing server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 95.26.142.11:28015 is where it answers.
Lists and tags
What is meant by each tag on Testing server?
When the game's server browser reads Testing server, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): It holds 1 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): To join you need the same version; protocol 2634; cs167398 (Build): It runs game build 167398; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does Testing server turn up among the Rust Insights lists and filters?
Testing server appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on Testing server right now, and how does that number move?
Testing server is offline at the moment; the last sighting was 17 days 21 hours ago.
Where does Testing server sit in the rankings?
Player hours over seven days put Testing server at #13,628, within the top 62% of the ranked field.
Map and rules
How is Testing server configured, and what rules apply?
The name of Testing server does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
Connecting
What is the way to join Testing server?
To connect, start Rust and enter client.connect 95.26.142.11:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.