Server profile
Testing server
Offline, with 1 of 1 players on; ranked #13,785 of every public Rust server, the top 61%. It last wiped 34d ago.
Offline 95.26.141.88:28015 checked 32d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 61% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does Testing server wipe, and how often?
Too few wipes are on record for Testing server to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 34 days 1 hours ago.
Server details
What Rust version is live on Testing server?
Running on Windows, Testing server is on Rust network protocol 2633 and build 165217. The same protocol is required to join, and Steam takes care of updating it.
Has Testing server stayed online, and is it up now?
The last sighting of Testing server was 32 days 15 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 25 September 2026.
Where does Testing server run from?
A region is not published by Testing server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 95.26.141.88:28015 is where it answers.
Tags
What is meant by each tag on Testing server?
These tags come from Testing server and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): 1 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature Testing server?
Testing server appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on Testing server right now, and how does that number move?
The last time Testing server was seen online was 32 days 15 hours ago, and it is offline now.
How does Testing server compare with other Rust servers in the ranking?
On player hours for the last seven days, Testing server sits at #13,785, inside the top 61% of ranked servers.
Settings and rules
How is Testing server configured, and what rules apply?
The name of Testing server does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.
Connecting
How do you connect to Testing server?
Open the console with F1 in Rust and enter client.connect 95.26.141.88:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.