Server profile
Testing server
Offline, with 1 of 1 players on; ranked #12,968 of every public Rust server, the top 59%. It last wiped 10d ago.
Offline 95.26.141.164:28015 checked 10d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 59% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does Testing server wipe, and how often?
Too few wipes are on record for Testing server to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 10 days 12 hours have passed since its current world was created.
Server
Which Rust version is Testing server on?
The Rust build is network protocol 2634 and build 167781, running on Windows, for Testing server. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for Testing server, and is it online?
Testing server is offline at the moment; the last time it was seen was 10 days 3 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 17 October 2026 is when Rust Insights first saw it.
Where does Testing server run from?
No region is published by Testing server. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 95.26.141.164:28015.
Server tags
Which meanings sit behind the tags on Testing server?
When the game's server browser reads Testing server, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): 1 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): To join you need the same version; protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does Testing server turn up among the Rust Insights lists and filters?
These Rust Insights lists include Testing server: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population history
How many players are on Testing server right now, and how does that number move?
Testing server is offline at the moment; the last sighting was 10 days 3 hours ago.
In the ranking of Rust servers, where does Testing server place?
The player-hours ranking for the last seven days puts Testing server at #12,968, among the top 59% of all ranked servers.
Settings and rules
What settings and rules apply on Testing server?
No gather rate appears in the name of Testing server. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
Join
How do you connect to Testing server?
To connect, start Rust and enter client.connect 95.26.141.164:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.