Server profile
Testing server
Offline, with 1 of 1 players on; ranked #13,266 of every public Rust server. It last wiped 39d ago.
Offline 95.26.141.163:28015 checked 38d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
How often does Testing server wipe, and on which day?
The record of Testing server's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 39 days 20 hours have passed since its current world was created.
Server details
Which Rust version is Testing server on?
Running on Windows, Testing server is on Rust network protocol 2633 and build 164530. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for Testing server, and is it online?
The last sighting of Testing server was 38 days 14 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 19 September 2026.
What location is listed for Testing server?
There is no region published for Testing server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 95.26.141.163:28015 is where it answers.
Tags
How should you read the tags listed for Testing server?
When the game's server browser reads Testing server, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature Testing server?
The Rust Insights lists that carry Testing server are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What does the population of Testing server look like?
Testing server was last seen 38 days 14 hours ago and is offline right now.
Where does Testing server sit in the rankings?
Player hours over seven days put Testing server at #13,266, within the top – of the ranked field.
Settings and rules
How is Testing server configured, and what rules apply?
The name of Testing server does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
What is the map on Testing server?
A procedural map, generated by the game, is what Testing server runs.
Connecting
What is the way to join Testing server?
To connect, start Rust and enter client.connect 95.26.141.163:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.