Server profile
Testing server
Offline, with 1 of 1 players on; ranked #13,095 of every public Rust server, the top 59%. It last wiped 22h ago.
Offline 95.26.141.103:28015 checked 4h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 59% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
How often does Testing server wipe, and on which day?
Its rhythm cannot be read yet: Testing server has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 22 hours have passed since its current world was created.
About the server
Which Rust version is Testing server on?
Running on Windows, Testing server is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for Testing server, and is it online?
The last sighting of Testing server was 4 hours ago, and it is offline at present. On 27 October 2026 is when Rust Insights first saw it.
Where does Testing server run from?
No region is published by Testing server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 95.26.141.103:28015.
Tags
What is meant by each tag on Testing server?
When the game's server browser reads Testing server, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): The slot count is 1; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does Testing server turn up among the Rust Insights lists and filters?
These Rust Insights lists include Testing server: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Population
What does the population of Testing server look like?
The last time Testing server was seen online was 4 hours ago, and it is offline now. Over the past week it peaked at 1 and averaged 0 players. Its strongest hour in the past 48 was 16:00 UTC, with an average of 1 players.
Where does Testing server sit in the rankings?
Player hours over seven days put Testing server at #13,095, within the top 59% of the ranked field.
Rules and settings
How is Testing server configured, and what rules apply?
The name of Testing server does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
Join
How do you connect to Testing server?
To connect, start Rust and enter client.connect 95.26.141.103:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.