Server profile
Testing server
Offline, with 0 of 1 players on; ranked #15,459 of every public Rust server, the top 71%. It last wiped 34d ago.
Offline 95.26.139.217:28015 checked 34d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
How often does Testing server wipe, and on which day?
The record of Testing server's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 34 days 8 hours have passed since its current world was created.
Server
On what version does Testing server currently run?
Running on Windows, Testing server is on Rust network protocol 2633 and build 165217. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Testing server, and is it online?
Testing server is offline at the moment; the last time it was seen was 34 days 7 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 23 September 2026 is when Rust Insights first saw it.
In which location does Testing server sit?
A region is not published by Testing server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 95.26.139.217:28015.
Server tags
What is meant by each tag on Testing server?
When the game's server browser reads Testing server, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs165217 (Build): Build 165217 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does Testing server turn up among the Rust Insights lists and filters?
Testing server appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on Testing server right now?
Testing server was last seen 34 days 7 hours ago and is offline right now.
How does Testing server compare with other Rust servers in the ranking?
Player hours over seven days put Testing server at #15,459, within the top 71% of the ranked field.
Settings and rules
How is Testing server configured, and what rules apply?
Nothing about gather rate is given in the name of Testing server. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
Connecting
How do you connect to Testing server?
To connect, start Rust and enter client.connect 95.26.139.217:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.