Server profile
Testing server
Offline, with 1 of 1 players on; ranked #13,870 of every public Rust server, the top 60%. It last wiped 26d ago.
Offline 95.26.139.210:28015 checked 26d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 60% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does Testing server wipe, and how often?
Its rhythm cannot be read yet: Testing server has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 26 days 7 hours ago.
Server
On what version does Testing server currently run?
Running on Windows, Testing server is on Rust network protocol 2634 and build 166494. You can only join if your game is on the same protocol; Steam handles that update.
Has Testing server stayed online, and is it up now?
The last sighting of Testing server was 26 days 5 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 1 October 2026.
Where does Testing server run from?
A region is not published by Testing server. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 95.26.139.210:28015.
Lists and tags
What is meant by each tag on Testing server?
When the game's server browser reads Testing server, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): The slot count is 1; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166494 (Build): It runs game build 166494; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature Testing server?
The Rust Insights lists that carry Testing server are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What does the population of Testing server look like?
The last time Testing server was seen online was 26 days 5 hours ago, and it is offline now.
How does Testing server compare with other Rust servers in the ranking?
Player hours over seven days put Testing server at #13,870, within the top 60% of the ranked field.
Rules and settings
What are the settings and rules for Testing server?
Nothing about gather rate is given in the name of Testing server. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
Connecting
How can you get onto Testing server?
Open the console with F1 in Rust and enter client.connect 95.26.139.210:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.