Server profile
Testing server
Offline, with 1 of 1 players on; ranked #13,288 of every public Rust server. It last wiped 44d ago.
Offline 95.26.137.200:28015 checked 43d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does Testing server wipe?
The record of Testing server's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 44 days 13 hours have passed since its current world was created.
Server details
Which Rust version is Testing server on?
Rust network protocol 2633 and build 163794 on Windows is what Testing server runs. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for Testing server, and is it online?
Offline at the moment, Testing server was last seen 43 days 16 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 15 September 2026.
What location is listed for Testing server?
There is no region published for Testing server. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 95.26.137.200:28015.
Server tags
Which meanings sit behind the tags on Testing server?
These tags come from Testing server and are read by the game's server browser: gmhardcore (Game mode): Harsher rules apply here: hardcore; mp1 (Max players): The slot count is 1; ts0 (Group limit): Teams are disabled here; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does Testing server appear?
The Rust Insights lists that carry Testing server are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.
Population history
How many players are on Testing server right now, and how does that number move?
The last time Testing server was seen online was 43 days 16 hours ago, and it is offline now.
Where does Testing server sit in the rankings?
On player hours for the last seven days, Testing server sits at #13,288, inside the top – of ranked servers.
Settings and rules
What settings and rules apply on Testing server?
No gather rate appears in the name of Testing server. No group limit is published. hardcore is the game mode, The toughest mode from Facepunch. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
What is the map on Testing server?
The game generates the map on Testing server, which is procedural.
How to join
How can you get onto Testing server?
To connect, start Rust and enter client.connect 95.26.137.200:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.